imgs
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@ -19,6 +19,8 @@ Just like Diagonalerheart!
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*Rally*: Once per session, describe how you rally the party and give yourself and each of your allies a Rally Die. At level 1, your Rally Die is a d6. A PC can spend their Rally Die to roll it, adding the result to their action roll, reaction roll, damage roll, or to clear a number of Stress equal to the result. At the end of each session, clear all unspent Rally Dice. At level 5, your Rally Die increases to a d8.
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## Rogue
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Rogues are scoundrels, often in both attitude and practice.
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@ -44,3 +46,5 @@ Just like Diagonalerheart! Wait, scratch that last part.
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* Levels 2–4 → Tier 2
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* Levels 5–7 → Tier 3
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* Levels 8–10 → Tier 4
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@ -10,6 +10,8 @@ Clanks are sentient mechanical beings built from a variety of materials, includi
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*Purposeful Design*: Decide who made you and for what purpose. The purpose is always to move butter. Oh my god.
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## Katari
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Katawi awe f-fewinye humanyoids with wetwactabwe cwaws, vewticawwy swit p-pupiws, and high, twianguwaw e-e-eaws. They can awso have smaww, pointed canyinye teeth, soft fur, and wong w-w-whiskews that assist theiw pewception and nyavigation. T-T-Theiw eaws can swivew nyeawwy 1-180 degwees to detect :3 sound, adding to theiw heightenyed senses. Katawi may wook mowe ow *whispers to self* wess *screeches* f-fewinye ow *whispers to self* humanyoid, with catwike attributes in the *boops your nose* fowm of haiw, whiskews, and a muzzle. about *sweats* hawf of the *boops your nose* katawi popuwation UwU have taiws. T-T-Theiw skin and fuw come in a wide >w< wange of hues and pattewns, incwuding sowid cowows, cawico tonyes, tabby stwipes, and an awway of spots, patches, marbling, ow *whispers to self* bands. T-T-Theiw height wanges fwom about 3 feet to 6 ½ feet, *sweats* and they wive to awound 150 yeaws.
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@ -17,3 +19,5 @@ Katawi awe f-fewinye humanyoids with wetwactabwe cwaws, vewticawwy swit p-pupiws
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Uwu desu.
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@ -19,3 +19,4 @@ When a player makes an action roll, they utilize Duality Dice—two differently
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| `sum >= N && Hope < Fear` | Success with Fear | You succeed with a cost or complication, but the GM gains a Fear. |
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| `sum < N && Hope > Fear` | Failure with Hope | You fail with a minor consequence and gain a Hope, then the spotlight swings to the GM. |
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| `sum < N && Hope < Fear` | Failure with Fear | You fail with a major consequence and the GM gains a Fear, then the spotlight swings to the GM. |
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@ -8,6 +8,8 @@
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||||
|
||||

|
||||
|
||||
## Ilmari's Rifle
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||||
**Range**: Very Far; **Damage**: d6+6 mag; **Burden**: One-Handed
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@ -15,3 +17,5 @@
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**Feature**: ***Reloading***: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
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|
||||
|
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@ -1,5 +1,7 @@
|
|||
# Consumables
|
||||
|
||||

|
||||
|
||||
## Stardrop
|
||||
|
||||
You can use this stardrop to summon a hailstorm of comets that deals 8d20 physical damage to all targets within Very Far range.
|
||||
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|||
|
|
@ -14,6 +14,8 @@
|
|||
|
||||

|
||||
|
||||

|
||||
|
||||
### Features
|
||||
|
||||
***Burning - Reaction***: When a creature within Melee range deals damage to the Ooze, they take 1d6 direct magic damage.
|
||||
|
|
@ -40,3 +42,5 @@
|
|||
***Avalanche - Action***: Spend a Fear to have the Dragon unleash a huge downfall of snow and ice, covering all other creatures within Far range. All targets within this area must succeed on an Instinct Reaction Roll or be buried in snow and rocks, becoming Vulnerable until they dig themselves out from the debris. For each PC that fails the reaction roll, you gain a Fear.
|
||||
|
||||
***Momentum - Reaction***: When the Dragon makes a successful attack against a PC, you gain a Fear.
|
||||
|
||||

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After Width: | Height: | Size: 82 KiB |
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After Width: | Height: | Size: 27 KiB |
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After Width: | Height: | Size: 82 KiB |