using UnityEngine; public class FocalPointController : MonoBehaviour { private FocalPoint[] points; private ObjectiveHandler objectiveHandler; void Awake() { points = GetComponentsInChildren(); Debug.LogFormat("Found Focal Points: {0}", points.Length); objectiveHandler = GetComponent(); if (objectiveHandler != null) { Debug.LogFormat("Found objective: {0}", objectiveHandler.Description); } } void Update() { if (CheckFullCollision()) { if (objectiveHandler != null) { objectiveHandler.OnObjectiveComplete(true); } } } private bool CheckFullCollision() { foreach (FocalPoint point in points) { if (!point.GetIsInGoal()) { return false; } } return true; } }