using UnityEngine; [System.Serializable] public class FocalPoint : MonoBehaviour { [SerializeField] bool isInGoal = false; void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Goal") { isInGoal = true; } } void OnTriggerExit(Collider other) { if (other.gameObject.tag == "Goal") { isInGoal = false; } } public bool GetIsInGoal() { return isInGoal; } }