objective interface
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using UnityEngine;
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public class FocalPointController : MonoBehaviour
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{
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private FocalPoint[] points;
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private ObjectiveHandler objectiveHandler;
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void Awake() {
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points = GetComponentsInChildren<FocalPoint>();
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Debug.LogFormat("Found Focal Points: {0}", points.Length);
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objectiveHandler = GetComponent<ObjectiveHandler>();
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if (objectiveHandler != null) {
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Debug.LogFormat("Found objective: {0}", objectiveHandler.Description);
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}
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}
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void Update() {
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if (CheckFullCollision()) {
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if (objectiveHandler != null) {
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objectiveHandler.OnObjectiveComplete(true);
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}
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}
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}
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private bool CheckFullCollision() {
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foreach (FocalPoint point in points) {
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if (!point.GetIsInGoal()) {
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return false;
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}
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}
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return true;
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}
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}
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