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@@ -1,93 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CarControl : MonoBehaviour
|
||||
{
|
||||
[Header("Car Properties")]
|
||||
public float motorTorque = 2000f;
|
||||
public float brakeTorque = 2000f;
|
||||
public float maxSpeed = 20f;
|
||||
public float steeringRange = 30f;
|
||||
public float steeringRangeAtMaxSpeed = 10f;
|
||||
public float centreOfGravityOffset = -1f;
|
||||
|
||||
private WheelControl[] wheels;
|
||||
private Rigidbody rigidBody;
|
||||
|
||||
private CarInputActions carControls; // Reference to the new input system
|
||||
|
||||
void Awake()
|
||||
{
|
||||
carControls = new CarInputActions(); // Initialize Input Actions
|
||||
}
|
||||
void OnEnable()
|
||||
{
|
||||
carControls.Enable();
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
carControls.Disable();
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
rigidBody = GetComponent<Rigidbody>();
|
||||
|
||||
// Adjust center of mass to improve stability and prevent rolling
|
||||
Vector3 centerOfMass = rigidBody.centerOfMass;
|
||||
centerOfMass.y += centreOfGravityOffset;
|
||||
rigidBody.centerOfMass = centerOfMass;
|
||||
|
||||
// Get all wheel components attached to the car
|
||||
wheels = GetComponentsInChildren<WheelControl>();
|
||||
}
|
||||
|
||||
// FixedUpdate is called at a fixed time interval
|
||||
void FixedUpdate()
|
||||
{
|
||||
// Read the Vector2 input from the new Input System
|
||||
Vector2 inputVector = carControls.Car.Movement.ReadValue<Vector2>();
|
||||
|
||||
// Get player input for acceleration and steering
|
||||
float vInput = inputVector.y; // Forward/backward input
|
||||
float hInput = inputVector.x; // Steering input
|
||||
|
||||
// Calculate current speed along the car's forward axis
|
||||
float forwardSpeed = Vector3.Dot(transform.forward, rigidBody.linearVelocity);
|
||||
float speedFactor = Mathf.InverseLerp(0, maxSpeed, Mathf.Abs(forwardSpeed)); // Normalized speed factor
|
||||
|
||||
// Reduce motor torque and steering at high speeds for better handling
|
||||
float currentMotorTorque = Mathf.Lerp(motorTorque, 0, speedFactor);
|
||||
float currentSteerRange = Mathf.Lerp(steeringRange, steeringRangeAtMaxSpeed, speedFactor);
|
||||
|
||||
// Determine if the player is accelerating or trying to reverse
|
||||
bool isAccelerating = Mathf.Sign(vInput) == Mathf.Sign(forwardSpeed);
|
||||
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
// Apply steering to wheels that support steering
|
||||
if (wheel.steerable)
|
||||
{
|
||||
wheel.WheelCollider.steerAngle = hInput * currentSteerRange;
|
||||
}
|
||||
|
||||
if (isAccelerating)
|
||||
{
|
||||
// Apply torque to motorized wheels
|
||||
if (wheel.motorized)
|
||||
{
|
||||
wheel.WheelCollider.motorTorque = vInput * currentMotorTorque;
|
||||
}
|
||||
// Release brakes when accelerating
|
||||
wheel.WheelCollider.brakeTorque = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Apply brakes when reversing direction
|
||||
wheel.WheelCollider.motorTorque = 0f;
|
||||
wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0665500128106154f8d28bace7476416
|
||||
@@ -1,355 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||
// version 1.14.0
|
||||
// from Assets/Car/CarInputActions.inputactions
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
/// <summary>
|
||||
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Car/CarInputActions.inputactions".
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// using namespace UnityEngine;
|
||||
/// using UnityEngine.InputSystem;
|
||||
///
|
||||
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
|
||||
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
|
||||
/// {
|
||||
/// private MyActions_Actions m_Actions; // Source code representation of asset.
|
||||
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
|
||||
///
|
||||
/// void Awake()
|
||||
/// {
|
||||
/// m_Actions = new MyActions_Actions(); // Create asset object.
|
||||
/// m_Player = m_Actions.Player; // Extract action map object.
|
||||
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
|
||||
/// }
|
||||
///
|
||||
/// void OnDestroy()
|
||||
/// {
|
||||
/// m_Actions.Dispose(); // Destroy asset object.
|
||||
/// }
|
||||
///
|
||||
/// void OnEnable()
|
||||
/// {
|
||||
/// m_Player.Enable(); // Enable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// void OnDisable()
|
||||
/// {
|
||||
/// m_Player.Disable(); // Disable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// #region Interface implementation of MyActions.IPlayerActions
|
||||
///
|
||||
/// // Invoked when "Move" action is either started, performed or canceled.
|
||||
/// public void OnMove(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
|
||||
/// }
|
||||
///
|
||||
/// // Invoked when "Attack" action is either started, performed or canceled.
|
||||
/// public void OnAttack(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
|
||||
/// }
|
||||
///
|
||||
/// #endregion
|
||||
/// }
|
||||
/// </code>
|
||||
/// </example>
|
||||
public partial class @CarInputActions: IInputActionCollection2, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to the underlying asset instance.
|
||||
/// </summary>
|
||||
public InputActionAsset asset { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance.
|
||||
/// </summary>
|
||||
public @CarInputActions()
|
||||
{
|
||||
asset = InputActionAsset.FromJson(@"{
|
||||
""name"": ""CarInputActions"",
|
||||
""maps"": [
|
||||
{
|
||||
""name"": ""Car"",
|
||||
""id"": ""c19f950c-3a7a-4a76-8523-1aa6fe6fcc3f"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Movement"",
|
||||
""type"": ""Value"",
|
||||
""id"": ""a3955e03-93cf-4eb3-aa7e-d47eb8f6589c"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": ""2D Vector"",
|
||||
""id"": ""4acb7ca1-35a7-4da8-8538-b419114f937a"",
|
||||
""path"": ""2DVector"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""up"",
|
||||
""id"": ""7cf87b87-53dc-449a-a3c4-f2e1f37f588a"",
|
||||
""path"": ""<Keyboard>/w"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""down"",
|
||||
""id"": ""6f7380e9-0226-4816-92cb-3d668bd040f9"",
|
||||
""path"": ""<Keyboard>/s"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""left"",
|
||||
""id"": ""5bf6f0e5-ee39-410a-9997-d4ef3362d1a2"",
|
||||
""path"": ""<Keyboard>/a"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""e9e1e925-1395-4159-a82a-b359f9767e77"",
|
||||
""path"": ""<Keyboard>/d"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": []
|
||||
}");
|
||||
// Car
|
||||
m_Car = asset.FindActionMap("Car", throwIfNotFound: true);
|
||||
m_Car_Movement = m_Car.FindAction("Movement", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
~@CarInputActions()
|
||||
{
|
||||
UnityEngine.Debug.Assert(!m_Car.enabled, "This will cause a leak and performance issues, CarInputActions.Car.Disable() has not been called.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Car
|
||||
private readonly InputActionMap m_Car;
|
||||
private List<ICarActions> m_CarActionsCallbackInterfaces = new List<ICarActions>();
|
||||
private readonly InputAction m_Car_Movement;
|
||||
/// <summary>
|
||||
/// Provides access to input actions defined in input action map "Car".
|
||||
/// </summary>
|
||||
public struct CarActions
|
||||
{
|
||||
private @CarInputActions m_Wrapper;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance of the input action map wrapper class.
|
||||
/// </summary>
|
||||
public CarActions(@CarInputActions wrapper) { m_Wrapper = wrapper; }
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Car/Movement".
|
||||
/// </summary>
|
||||
public InputAction @Movement => m_Wrapper.m_Car_Movement;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action map instance.
|
||||
/// </summary>
|
||||
public InputActionMap Get() { return m_Wrapper.m_Car; }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||||
public void Enable() { Get().Enable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||||
public void Disable() { Get().Disable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||||
public bool enabled => Get().enabled;
|
||||
/// <summary>
|
||||
/// Implicitly converts an <see ref="CarActions" /> to an <see ref="InputActionMap" /> instance.
|
||||
/// </summary>
|
||||
public static implicit operator InputActionMap(CarActions set) { return set.Get(); }
|
||||
/// <summary>
|
||||
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <param name="instance">Callback instance.</param>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||||
/// </remarks>
|
||||
/// <seealso cref="CarActions" />
|
||||
public void AddCallbacks(ICarActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_CarActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_CarActionsCallbackInterfaces.Add(instance);
|
||||
@Movement.started += instance.OnMovement;
|
||||
@Movement.performed += instance.OnMovement;
|
||||
@Movement.canceled += instance.OnMovement;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||||
/// </remarks>
|
||||
/// <seealso cref="CarActions" />
|
||||
private void UnregisterCallbacks(ICarActions instance)
|
||||
{
|
||||
@Movement.started -= instance.OnMovement;
|
||||
@Movement.performed -= instance.OnMovement;
|
||||
@Movement.canceled -= instance.OnMovement;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="CarActions.UnregisterCallbacks(ICarActions)" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="CarActions.UnregisterCallbacks(ICarActions)" />
|
||||
public void RemoveCallbacks(ICarActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_CarActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||
/// </remarks>
|
||||
/// <seealso cref="CarActions.AddCallbacks(ICarActions)" />
|
||||
/// <seealso cref="CarActions.RemoveCallbacks(ICarActions)" />
|
||||
/// <seealso cref="CarActions.UnregisterCallbacks(ICarActions)" />
|
||||
public void SetCallbacks(ICarActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_CarActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_CarActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Provides a new <see cref="CarActions" /> instance referencing this action map.
|
||||
/// </summary>
|
||||
public CarActions @Car => new CarActions(this);
|
||||
/// <summary>
|
||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Car" which allows adding and removing callbacks.
|
||||
/// </summary>
|
||||
/// <seealso cref="CarActions.AddCallbacks(ICarActions)" />
|
||||
/// <seealso cref="CarActions.RemoveCallbacks(ICarActions)" />
|
||||
public interface ICarActions
|
||||
{
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Movement" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
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|
||||
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|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnMovement(InputAction.CallbackContext context);
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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using UnityEngine;
|
||||
|
||||
public class WheelControl : MonoBehaviour
|
||||
{
|
||||
public Transform wheelModel;
|
||||
|
||||
[HideInInspector] public WheelCollider WheelCollider;
|
||||
|
||||
// Create properties for the CarControl script
|
||||
// (You should enable/disable these via the
|
||||
// Editor Inspector window)
|
||||
public bool steerable;
|
||||
public bool motorized;
|
||||
|
||||
Vector3 position;
|
||||
Quaternion rotation;
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Start()
|
||||
{
|
||||
WheelCollider = GetComponent<WheelCollider>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
// Get the Wheel collider's world pose values and
|
||||
// use them to set the wheel model's position and rotation
|
||||
WheelCollider.GetWorldPose(out position, out rotation);
|
||||
wheelModel.transform.position = position;
|
||||
wheelModel.transform.rotation = rotation;
|
||||
}
|
||||
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||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class CharacterMovementCotroller : MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField] float driveSpeed = 10f;
|
||||
[SerializeField] float turnSpeed = 1000f;
|
||||
|
||||
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|
||||
void Start()
|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
void Update()
|
||||
{
|
||||
EvaluateMovementInput();
|
||||
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|
||||
|
||||
private Vector3 turnLeft = new Vector3(0, -1, 0);
|
||||
private Vector3 turnRight = new Vector3(0, 1, 0);
|
||||
|
||||
void EvaluateMovementInput() {
|
||||
Quaternion currentRotation = transform.rotation;
|
||||
if (Keyboard.current.wKey.isPressed) {
|
||||
Vector3 moveBy = transform.forward * driveSpeed * Time.deltaTime;
|
||||
transform.position += moveBy;
|
||||
}
|
||||
if (Keyboard.current.sKey.isPressed) {
|
||||
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|
||||
transform.position += moveBy;
|
||||
}
|
||||
if (Keyboard.current.aKey.isPressed) {
|
||||
transform.Rotate(turnLeft * Time.deltaTime * turnSpeed);
|
||||
}
|
||||
if (Keyboard.current.dKey.isPressed) {
|
||||
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Reference in New Issue
Block a user