extends "res://Entities/Characters/character.gd" func _input(event): if event is InputEventKey: match event.keycode: KEY_W: self.state_move_forward = event.pressed KEY_A: self.state_move_left = event.pressed KEY_S: self.state_move_backward = event.pressed KEY_D: self.state_move_right = event.pressed KEY_Q: self.state_turn_left = event.pressed KEY_E: self.state_turn_right = event.pressed