Examples/mvp-walk-with-collision @bel

main
breel 2025-08-17 21:41:41 -06:00
parent 9d2db4edda
commit d99cd1cd69
28 changed files with 691 additions and 0 deletions

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Examples/mvp-walk-with-collision/.gitignore vendored Executable file
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# Godot 4+ specific ignores
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extends Node
var speed = 1
func to_move_rotate(delta: float):
var mv = Vector3.ZERO
var rot = Vector3.ZERO
for state in _states():
var duo = _duo_for_state(delta, state)
mv += duo[0]
rot += duo[1]
return [mv, rot]
var state_move_forward = false
var state_move_left = false
var state_move_backward = false
var state_move_right = false
var state_turn_left = false
var state_turn_right = false
enum {
STATE_MOVING_FORWARD,
STATE_MOVING_LEFT,
STATE_MOVING_RIGHT,
STATE_MOVING_BACKWARD,
STATE_TURNING_LEFT,
STATE_TURNING_RIGHT,
STATE_IDLE
}
func _states():
var result = _states_moving() + _states_turning()
if result.is_empty():
result = [STATE_IDLE]
return result
func _states_moving():
var moving_forward = self.state_move_forward and not self.state_move_backward
var moving_left = self.state_move_left and not self.state_move_right
var moving_right = self.state_move_right and not self.state_move_left
var moving_backward = self.state_move_backward and not self.state_move_forward
if moving_forward and moving_left:
return [STATE_MOVING_LEFT, STATE_MOVING_FORWARD]
elif moving_forward and moving_right:
return [STATE_MOVING_RIGHT, STATE_MOVING_FORWARD]
elif moving_forward:
return [STATE_MOVING_FORWARD]
elif moving_backward and moving_left:
return [STATE_MOVING_LEFT, STATE_MOVING_BACKWARD]
elif moving_backward and moving_right:
return [STATE_MOVING_RIGHT, STATE_MOVING_BACKWARD]
elif moving_backward:
return [STATE_MOVING_BACKWARD]
elif moving_left:
return [STATE_MOVING_LEFT]
elif moving_right:
return [STATE_MOVING_RIGHT]
return []
func _states_turning():
if self.state_turn_left and not self.state_turn_right:
return [STATE_TURNING_LEFT]
elif self.state_turn_right and not self.state_turn_left:
return [STATE_TURNING_RIGHT]
return []
func _duo_for_state(delta: float, state):
var direction = Vector2.ZERO
match state:
STATE_MOVING_FORWARD:
direction.y = -1
STATE_MOVING_BACKWARD:
direction.y = 1
STATE_MOVING_LEFT:
direction.x = -1
STATE_MOVING_RIGHT:
direction.x = 1
STATE_TURNING_LEFT:
pass
rotate_object_local(Vector3.UP, speed * delta)
STATE_TURNING_RIGHT:
pass
rotate_object_local(Vector3.UP, -speed * delta)
STATE_IDLE:
pass
if direction == Vector2.ZERO:
return [Vector3.ZERO, Vector3.ZERO]
direction = direction.normalized()
var forward = global_transform.basis.z
var right = global_transform.basis.x
var relative_direction = (forward * direction.y + right * direction.x)
relative_direction.x *= speed
relative_direction.z *= speed
relative_direction.y = -speed
return [relative_direction, Vector3.ZERO]

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uid://cpe76cgad0r7d

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extends "res://Entities/Characters/Players/Kobolds/kobold.gd"
func _ready():
mover.speed = 3

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uid://djb32mbaia5hv

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extends "res://Entities/Characters/Players/player.gd"

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uid://y7r1crnxumyx

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extends "res://Entities/Characters/character.gd"
func _input(event):
if event is InputEventKey:
match event.keycode:
KEY_W:
self.state_move_forward = event.pressed
KEY_A:
self.state_move_left = event.pressed
KEY_S:
self.state_move_backward = event.pressed
KEY_D:
self.state_move_right = event.pressed
KEY_Q:
self.state_turn_left = event.pressed
KEY_E:
self.state_turn_right = event.pressed

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uid://brx1bih43d41c

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extends PhysicsBody3D
var mover = new("res://Entities/Characters/Movers/pedal.gd")
func _physics_process(delta: float):
duo = self.mover.to_move_rotate(delta)
velocity = duo[0]
move_and_slide()

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
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; Format:
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config_version=5
[application]
config/name="mvp-walk-with-collision"
run/main_scene="uid://sq04wsxbebev"
config/features=PackedStringArray("4.4", "GL Compatibility")
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[ext_resource type="Script" uid="uid://djb32mbaia5hv" path="res://Entities/Characters/Players/Kobolds/Baby/baby.gd" id="1_pq8q7"]
[sub_resource type="PlaneMesh" id="PlaneMesh_vho56"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vho56"]
size = Vector3(1, 0.0673828, 1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_pq8q7"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_pyidc"]
[node name="Node3D" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_vho56")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
shape = SubResource("BoxShape3D_vho56")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.502768, 0.414074, -0.758793, 0.228711, 0.910243, 0.345179, 0.833616, 0, -0.552345, -1.51365, 1.15689, -0.818533)
[node name="baby" type="CharacterBody3D" parent="."]
transform = Transform3D(0.385, 0, 0, 0, 0.385, 0, 0, 0, 0.385, 0, 0.336205, 0)
script = ExtResource("1_pq8q7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="baby"]
shape = SubResource("CapsuleShape3D_pq8q7")
[node name="MeshInstance3D" type="MeshInstance3D" parent="baby"]
mesh = SubResource("CapsuleMesh_pyidc")
[node name="Camera3D" type="Camera3D" parent="baby"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.474657, 1.04625)

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@ -0,0 +1,38 @@
[gd_scene load_steps=6 format=3 uid="uid://sq04wsxbebev"]
[ext_resource type="Script" uid="uid://djb32mbaia5hv" path="res://Entities/Characters/Players/Kobolds/Baby/baby.gd" id="1_pq8q7"]
[sub_resource type="PlaneMesh" id="PlaneMesh_vho56"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vho56"]
size = Vector3(1, 0.0673828, 1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_pq8q7"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_pyidc"]
[node name="Node3D" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_vho56")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
shape = SubResource("BoxShape3D_vho56")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.502768, 0.414074, -0.758793, 0.228711, 0.910243, 0.345179, 0.833616, 0, -0.552345, -1.51365, 1.15689, -0.818533)
[node name="baby" type="CharacterBody3D" parent="."]
transform = Transform3D(0.385, 0, 0, 0, 0.385, 0, 0, 0, 0.385, 0, 0.336205, 0)
script = ExtResource("1_pq8q7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="baby"]
shape = SubResource("CapsuleShape3D_pq8q7")
[node name="MeshInstance3D" type="MeshInstance3D" parent="baby"]
mesh = SubResource("CapsuleMesh_pyidc")
[node name="Camera3D" type="Camera3D" parent="baby"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.474657, 1.04625)

View File

@ -0,0 +1,38 @@
[gd_scene load_steps=6 format=3 uid="uid://sq04wsxbebev"]
[ext_resource type="Script" uid="uid://djb32mbaia5hv" path="res://Entities/Characters/Players/Kobolds/Baby/baby.gd" id="1_pq8q7"]
[sub_resource type="PlaneMesh" id="PlaneMesh_vho56"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vho56"]
size = Vector3(1, 0.0673828, 1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_pq8q7"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_pyidc"]
[node name="Node3D" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_vho56")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
shape = SubResource("BoxShape3D_vho56")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.502768, 0.414074, -0.758793, 0.228711, 0.910243, 0.345179, 0.833616, 0, -0.552345, -1.51365, 1.15689, -0.818533)
[node name="baby" type="CharacterBody3D" parent="."]
transform = Transform3D(0.385, 0, 0, 0, 0.385, 0, 0, 0, 0.385, 0, 0.336205, 0)
script = ExtResource("1_pq8q7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="baby"]
shape = SubResource("CapsuleShape3D_pq8q7")
[node name="MeshInstance3D" type="MeshInstance3D" parent="baby"]
mesh = SubResource("CapsuleMesh_pyidc")
[node name="Camera3D" type="Camera3D" parent="baby"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.474657, 1.04625)

View File

@ -0,0 +1,38 @@
[gd_scene load_steps=6 format=3 uid="uid://sq04wsxbebev"]
[ext_resource type="Script" uid="uid://djb32mbaia5hv" path="res://Entities/Characters/Players/Kobolds/Baby/baby.gd" id="1_pq8q7"]
[sub_resource type="PlaneMesh" id="PlaneMesh_vho56"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vho56"]
size = Vector3(1, 0.0673828, 1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_pq8q7"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_pyidc"]
[node name="Node3D" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_vho56")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
shape = SubResource("BoxShape3D_vho56")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.502768, 0.414074, -0.758793, 0.228711, 0.910243, 0.345179, 0.833616, 0, -0.552345, -1.51365, 1.15689, -0.818533)
[node name="baby" type="CharacterBody3D" parent="."]
transform = Transform3D(0.385, 0, 0, 0, 0.385, 0, 0, 0, 0.385, 0, 0.336205, 0)
script = ExtResource("1_pq8q7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="baby"]
shape = SubResource("CapsuleShape3D_pq8q7")
[node name="MeshInstance3D" type="MeshInstance3D" parent="baby"]
mesh = SubResource("CapsuleMesh_pyidc")
[node name="Camera3D" type="Camera3D" parent="baby"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.474657, 1.04625)

View File

@ -0,0 +1,38 @@
[gd_scene load_steps=6 format=3 uid="uid://sq04wsxbebev"]
[ext_resource type="Script" uid="uid://djb32mbaia5hv" path="res://Entities/Characters/Players/Kobolds/Baby/baby.gd" id="1_pq8q7"]
[sub_resource type="PlaneMesh" id="PlaneMesh_vho56"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vho56"]
size = Vector3(1, 0.0673828, 1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_pq8q7"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_pyidc"]
[node name="Node3D" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_vho56")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
shape = SubResource("BoxShape3D_vho56")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.502768, 0.414074, -0.758793, 0.228711, 0.910243, 0.345179, 0.833616, 0, -0.552345, -1.51365, 1.15689, -0.818533)
[node name="baby" type="CharacterBody3D" parent="."]
transform = Transform3D(0.385, 0, 0, 0, 0.385, 0, 0, 0, 0.385, 0, 0.336205, 0)
script = ExtResource("1_pq8q7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="baby"]
shape = SubResource("CapsuleShape3D_pq8q7")
[node name="MeshInstance3D" type="MeshInstance3D" parent="baby"]
mesh = SubResource("CapsuleMesh_pyidc")
[node name="Camera3D" type="Camera3D" parent="baby"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.474657, 1.04625)