inheritance is hard
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2
Examples/mvp-walk-with-collision/Entities/Characters/Players/Kobolds/Baby/baby.gd
Executable file → Normal file
2
Examples/mvp-walk-with-collision/Entities/Characters/Players/Kobolds/Baby/baby.gd
Executable file → Normal file
@@ -1,4 +1,4 @@
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extends "res://Entities/Characters/Players/Kobolds/kobold.gd"
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func _ready():
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mover.speed = 3
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self.mover.speed = 1.5
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12
Examples/mvp-walk-with-collision/Entities/Characters/Players/player.gd
Executable file → Normal file
12
Examples/mvp-walk-with-collision/Entities/Characters/Players/player.gd
Executable file → Normal file
@@ -4,14 +4,14 @@ func _input(event):
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if event is InputEventKey:
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match event.keycode:
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KEY_W:
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self.state_move_forward = event.pressed
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self.mover.state_move_forward = event.pressed
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KEY_A:
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self.state_move_left = event.pressed
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self.mover.state_move_left = event.pressed
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KEY_S:
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self.state_move_backward = event.pressed
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self.mover.state_move_backward = event.pressed
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KEY_D:
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self.state_move_right = event.pressed
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self.mover.state_move_right = event.pressed
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KEY_Q:
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self.state_turn_left = event.pressed
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self.mover.state_turn_left = event.pressed
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KEY_E:
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self.state_turn_right = event.pressed
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self.mover.state_turn_right = event.pressed
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