i think less gdscript is key
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@@ -1,6 +1,6 @@
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extends PhysicsBody3D
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var mover := preload("res://Entities/Characters/Movers/pedal.gd").new()
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var mover: Mover = preload("res://Entities/Characters/Movers/mover.gd").new()
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func _physics_process(delta: float):
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var duo = self.mover.to_move_rotate(self.global_transform, delta)
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@@ -9,5 +9,4 @@ func _physics_process(delta: float):
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func _physics_process_with(vel, rot):
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self.velocity = vel
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self.rotate_object_local(Vector3.UP, rot)
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print("vel", vel)
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self.move_and_collide(self.velocity)
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