i think less gdscript is key

This commit is contained in:
Bel LaPointe
2025-08-22 13:31:37 -06:00
parent 3d4e8bd619
commit 0da3a4eedc
10 changed files with 66 additions and 45 deletions

View File

@@ -1,6 +1,6 @@
extends PhysicsBody3D
var mover := preload("res://Entities/Characters/Movers/pedal.gd").new()
var mover: Mover = preload("res://Entities/Characters/Movers/mover.gd").new()
func _physics_process(delta: float):
var duo = self.mover.to_move_rotate(self.global_transform, delta)
@@ -9,5 +9,4 @@ func _physics_process(delta: float):
func _physics_process_with(vel, rot):
self.velocity = vel
self.rotate_object_local(Vector3.UP, rot)
print("vel", vel)
self.move_and_collide(self.velocity)