i think less gdscript is key
This commit is contained in:
@@ -0,0 +1,17 @@
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extends "res://Entities/Characters/Movers/mover.gd"
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func _input(event):
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if event is InputEventKey:
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match event.keycode:
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KEY_W:
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self.state_move_forward = event.pressed
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KEY_A:
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self.state_move_left = event.pressed
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KEY_S:
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self.state_move_backward = event.pressed
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KEY_D:
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self.state_move_right = event.pressed
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KEY_Q:
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self.state_turn_left = event.pressed
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KEY_E:
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self.state_turn_right = event.pressed
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@@ -0,0 +1 @@
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uid://be8ook47nacm3
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@@ -1,7 +1,10 @@
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extends Node
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class_name Mover extends Node
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var speed = 1.0
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func _input(event):
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return
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func to_move_rotate(global_transform, delta: float):
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var mv = Vector3.ZERO
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var rot = 0.0
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@@ -1,4 +1,5 @@
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extends "res://Entities/Characters/Players/Kobolds/kobold.gd"
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func _ready():
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super()
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self.mover.speed = 1.5
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@@ -0,0 +1,34 @@
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[gd_scene load_steps=5 format=3 uid="uid://dh8s2ahe8nmgn"]
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[ext_resource type="Script" uid="uid://djb32mbaia5hv" path="res://Entities/Characters/Players/Kobolds/Baby/baby.gd" id="1_2kj0s"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2kj0s"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_w1w5b"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_2iju7"]
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[node name="CharacterBody3D" type="CharacterBody3D"]
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script = ExtResource("1_2kj0s")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(0.385, 0, 0, 0, 0.385, 0, 0, 0, 0.385, 0, 0.410002, 0)
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shape = SubResource("CapsuleShape3D_2kj0s")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.385, 0, 0, 0, 0.385, 0, 0, 0, 0.385, 0, 0.410002, 0)
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mesh = SubResource("CapsuleMesh_w1w5b")
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skeleton = NodePath("")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.592745, 1.23893)
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.101041, 0, 0, 0, -0.000156024, 0.110026, 0, -0.0278485, -0.000616427, 0.313608, 0.598366, 0)
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mesh = SubResource("CylinderMesh_2iju7")
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skeleton = NodePath("")
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[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.101041, 0, 0, 0, -0.000156024, 0.110026, 0, -0.0278485, -0.000616427, -0.32095, 0.598366, 0)
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mesh = SubResource("CylinderMesh_2iju7")
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skeleton = NodePath("")
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3
Examples/mvp-walk-with-collision/Entities/Characters/Players/Kobolds/kobold.gd
Executable file → Normal file
3
Examples/mvp-walk-with-collision/Entities/Characters/Players/Kobolds/kobold.gd
Executable file → Normal file
@@ -1 +1,4 @@
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extends "res://Entities/Characters/Players/player.gd"
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func _ready():
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self.mover = preload("res://Entities/Characters/Movers/Players/wasd.gd").new()
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@@ -1,17 +1,4 @@
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extends "res://Entities/Characters/character.gd"
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func _input(event):
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if event is InputEventKey:
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match event.keycode:
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KEY_W:
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self.mover.state_move_forward = event.pressed
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KEY_A:
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self.mover.state_move_left = event.pressed
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KEY_S:
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self.mover.state_move_backward = event.pressed
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KEY_D:
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self.mover.state_move_right = event.pressed
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KEY_Q:
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self.mover.state_turn_left = event.pressed
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KEY_E:
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self.mover.state_turn_right = event.pressed
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self.mover._input(event)
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@@ -1,6 +1,6 @@
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extends PhysicsBody3D
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var mover := preload("res://Entities/Characters/Movers/pedal.gd").new()
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var mover: Mover = preload("res://Entities/Characters/Movers/mover.gd").new()
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func _physics_process(delta: float):
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var duo = self.mover.to_move_rotate(self.global_transform, delta)
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@@ -9,5 +9,4 @@ func _physics_process(delta: float):
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func _physics_process_with(vel, rot):
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self.velocity = vel
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self.rotate_object_local(Vector3.UP, rot)
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print("vel", vel)
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self.move_and_collide(self.velocity)
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