i think less gdscript is key

This commit is contained in:
Bel LaPointe
2025-08-22 13:31:37 -06:00
parent 3d4e8bd619
commit 0da3a4eedc
10 changed files with 66 additions and 45 deletions

View File

@@ -0,0 +1,17 @@
extends "res://Entities/Characters/Movers/mover.gd"
func _input(event):
if event is InputEventKey:
match event.keycode:
KEY_W:
self.state_move_forward = event.pressed
KEY_A:
self.state_move_left = event.pressed
KEY_S:
self.state_move_backward = event.pressed
KEY_D:
self.state_move_right = event.pressed
KEY_Q:
self.state_turn_left = event.pressed
KEY_E:
self.state_turn_right = event.pressed

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@@ -0,0 +1 @@
uid://be8ook47nacm3

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@@ -1,7 +1,10 @@
extends Node
class_name Mover extends Node
var speed = 1.0
func _input(event):
return
func to_move_rotate(global_transform, delta: float):
var mv = Vector3.ZERO
var rot = 0.0

View File

@@ -1,4 +1,5 @@
extends "res://Entities/Characters/Players/Kobolds/kobold.gd"
func _ready():
super()
self.mover.speed = 1.5

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@@ -0,0 +1,34 @@
[gd_scene load_steps=5 format=3 uid="uid://dh8s2ahe8nmgn"]
[ext_resource type="Script" uid="uid://djb32mbaia5hv" path="res://Entities/Characters/Players/Kobolds/Baby/baby.gd" id="1_2kj0s"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2kj0s"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_w1w5b"]
[sub_resource type="CylinderMesh" id="CylinderMesh_2iju7"]
[node name="CharacterBody3D" type="CharacterBody3D"]
script = ExtResource("1_2kj0s")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(0.385, 0, 0, 0, 0.385, 0, 0, 0, 0.385, 0, 0.410002, 0)
shape = SubResource("CapsuleShape3D_2kj0s")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(0.385, 0, 0, 0, 0.385, 0, 0, 0, 0.385, 0, 0.410002, 0)
mesh = SubResource("CapsuleMesh_w1w5b")
skeleton = NodePath("")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.592745, 1.23893)
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(0.101041, 0, 0, 0, -0.000156024, 0.110026, 0, -0.0278485, -0.000616427, 0.313608, 0.598366, 0)
mesh = SubResource("CylinderMesh_2iju7")
skeleton = NodePath("")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(0.101041, 0, 0, 0, -0.000156024, 0.110026, 0, -0.0278485, -0.000616427, -0.32095, 0.598366, 0)
mesh = SubResource("CylinderMesh_2iju7")
skeleton = NodePath("")

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@@ -1 +1,4 @@
extends "res://Entities/Characters/Players/player.gd"
func _ready():
self.mover = preload("res://Entities/Characters/Movers/Players/wasd.gd").new()

View File

@@ -1,17 +1,4 @@
extends "res://Entities/Characters/character.gd"
func _input(event):
if event is InputEventKey:
match event.keycode:
KEY_W:
self.mover.state_move_forward = event.pressed
KEY_A:
self.mover.state_move_left = event.pressed
KEY_S:
self.mover.state_move_backward = event.pressed
KEY_D:
self.mover.state_move_right = event.pressed
KEY_Q:
self.mover.state_turn_left = event.pressed
KEY_E:
self.mover.state_turn_right = event.pressed
self.mover._input(event)

View File

@@ -1,6 +1,6 @@
extends PhysicsBody3D
var mover := preload("res://Entities/Characters/Movers/pedal.gd").new()
var mover: Mover = preload("res://Entities/Characters/Movers/mover.gd").new()
func _physics_process(delta: float):
var duo = self.mover.to_move_rotate(self.global_transform, delta)
@@ -9,5 +9,4 @@ func _physics_process(delta: float):
func _physics_process_with(vel, rot):
self.velocity = vel
self.rotate_object_local(Vector3.UP, rot)
print("vel", vel)
self.move_and_collide(self.velocity)