177 lines
4.6 KiB
Rust
177 lines
4.6 KiB
Rust
use super::super::super::model::state::room::Room;
|
|
use super::lobby::Lobby;
|
|
use super::player::Player;
|
|
use super::gameevent::GameEvent;
|
|
use super::gameevent::GameEventType;
|
|
|
|
use std::thread;
|
|
use std::time;
|
|
use log::{info, debug, LevelFilter};
|
|
|
|
pub struct GameMaster {
|
|
room: Box<dyn Room>,
|
|
lobby: Lobby,
|
|
}
|
|
|
|
impl GameMaster {
|
|
pub fn new(room: Box<dyn Room>) -> GameMaster {
|
|
info!("created for room {}", room.room_id());
|
|
GameMaster{
|
|
room: room,
|
|
lobby: Lobby::new(),
|
|
}
|
|
}
|
|
|
|
pub fn run(&mut self) -> Result<String, String> {
|
|
loop {
|
|
let r = self.run_lobby();
|
|
if r.is_ok() {
|
|
break
|
|
}
|
|
}
|
|
self.run_game_setup()?;
|
|
self.run_game()
|
|
}
|
|
|
|
fn run_lobby(&mut self) -> Result<usize, String> {
|
|
let mut r = self.run_lobby_scrape();
|
|
while r.unwrap_or(0) == 0 {
|
|
//while r.is_ok() && r.unwrap() == 0 {
|
|
thread::sleep(time::Duration::new(1, 0));
|
|
r = self.run_lobby_scrape();
|
|
}
|
|
return Ok(r.unwrap().clone());
|
|
/*
|
|
if r.is_ok() {
|
|
return Ok(r.unwrap());
|
|
}
|
|
let e = r.err();
|
|
Err(e.unwrap())
|
|
*/
|
|
}
|
|
|
|
fn run_lobby_scrape(&mut self) -> Result<usize, String> {
|
|
let events = self.room.sync();
|
|
for e in &events {
|
|
let ge = GameEvent::new(e.clone());
|
|
if ge.mode() == GameEventType::GameStart {
|
|
self.room.rollback(e.since.clone());
|
|
self.lobby.lock();
|
|
return self.lobby.ready();
|
|
}
|
|
self.lobby.eat(e.clone());
|
|
}
|
|
Ok(0)
|
|
}
|
|
|
|
fn run_game_setup(&mut self) -> Result<String, String> {
|
|
for player in self.players() {
|
|
if self.player(player.clone()).is_none() {
|
|
return Err(format!("missing player {}", player));
|
|
}
|
|
debug!("player = {}", player);
|
|
}
|
|
debug!("/players");
|
|
Err("not impl".to_string())
|
|
}
|
|
|
|
fn run_game(&mut self) -> Result<String, String> {
|
|
Err("not impl".to_string())
|
|
}
|
|
|
|
fn players(&self) -> Vec<String> {
|
|
let mut players = vec![];
|
|
for k in self.lobby.players.keys() {
|
|
players.push(k.clone());
|
|
}
|
|
players
|
|
}
|
|
|
|
fn player(&mut self, id: String) -> Option<&mut Player> {
|
|
self.lobby.players.get_mut(&id)
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
use super::super::super::super::model::state::mockroom::MockRoom;
|
|
use super::super::super::super::model::state::mockrooms::MockRooms;
|
|
use super::super::super::super::model::state::rooms::Rooms;
|
|
|
|
fn init() {
|
|
let _ = env_logger::builder()
|
|
.is_test(true)
|
|
.filter_level(LevelFilter::Trace)
|
|
.try_init();
|
|
}
|
|
|
|
#[test]
|
|
fn new_mockroom() {
|
|
let _ = GameMaster::new(Box::new(MockRoom::create()));
|
|
}
|
|
|
|
#[test]
|
|
fn new_rooms_mockrooms() {
|
|
fn get() -> impl Rooms {
|
|
let mrs = MockRooms::new();
|
|
mrs
|
|
}
|
|
let mut mrs = get();
|
|
let r = mrs.create();
|
|
let _ = GameMaster::new(r);
|
|
}
|
|
|
|
#[test]
|
|
fn new_mockrooms() {
|
|
let mut mrs = MockRooms::new();
|
|
let r = mrs.create();
|
|
let _ = GameMaster::new(r);
|
|
}
|
|
|
|
#[test]
|
|
fn run_lobby() {
|
|
init();
|
|
println!("run_lobby 1");
|
|
let mut mrs = MockRooms::new();
|
|
let r1 = mrs.create();
|
|
println!("run_lobby 2");
|
|
let room_id = r1.room_id();
|
|
let mut gm = GameMaster::new(r1);
|
|
println!("run_lobby 3");
|
|
for i in 0..4 {
|
|
println!("run_lobby attempt stop #{}", i);
|
|
let mut r2 = mrs.join(room_id.clone()).unwrap();
|
|
r2.send(format!(r#"{{
|
|
"msgtype": "m.text",
|
|
"body": "{{\"GameEventType\": \"GameStart\"}}"
|
|
}}"#)).unwrap();
|
|
let ready = gm.run_lobby();
|
|
assert!(ready.is_err() == (i != 3), "want {:?} for ready.is_err #{:?}, which is {:?}", i != 3, i, ready.is_err());
|
|
}
|
|
assert!(gm.lobby.players.len() == 5, "first run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
|
|
let mut players1 = vec![];
|
|
for k in gm.lobby.players.keys() {
|
|
players1.push(k.clone());
|
|
}
|
|
assert!(gm.run_lobby().is_ok());
|
|
assert!(gm.lobby.players.len() == 5, "secnd run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
|
|
let players2 = gm.lobby.players.keys();
|
|
assert!(format!("{:?}", players1) == format!("{:?}", players2));
|
|
}
|
|
|
|
#[test]
|
|
fn run_game_setup_fail() {
|
|
init();
|
|
let mut mrs = MockRooms::new();
|
|
let r1 = mrs.create();
|
|
let mut gm = GameMaster::new(r1);
|
|
assert!(gm.run_game_setup().is_ok());
|
|
}
|
|
|
|
#[test]
|
|
fn run_game_fail() {
|
|
assert!(false, "not impl");
|
|
}
|
|
}
|