Files
secret-hitler/secert-hitler/src/controller/gamemaster/gamemaster.rs
2020-05-03 15:13:37 -06:00

177 lines
4.6 KiB
Rust

use super::super::super::model::state::room::Room;
use super::lobby::Lobby;
use super::player::Player;
use super::gameevent::GameEvent;
use super::gameevent::GameEventType;
use std::thread;
use std::time;
use log::{info, debug, LevelFilter};
pub struct GameMaster {
room: Box<dyn Room>,
lobby: Lobby,
}
impl GameMaster {
pub fn new(room: Box<dyn Room>) -> GameMaster {
info!("created for room {}", room.room_id());
GameMaster{
room: room,
lobby: Lobby::new(),
}
}
pub fn run(&mut self) -> Result<String, String> {
loop {
let r = self.run_lobby();
if r.is_ok() {
break
}
}
self.run_game_setup()?;
self.run_game()
}
fn run_lobby(&mut self) -> Result<usize, String> {
let mut r = self.run_lobby_scrape();
while r.unwrap_or(0) == 0 {
//while r.is_ok() && r.unwrap() == 0 {
thread::sleep(time::Duration::new(1, 0));
r = self.run_lobby_scrape();
}
return Ok(r.unwrap().clone());
/*
if r.is_ok() {
return Ok(r.unwrap());
}
let e = r.err();
Err(e.unwrap())
*/
}
fn run_lobby_scrape(&mut self) -> Result<usize, String> {
let events = self.room.sync();
for e in &events {
let ge = GameEvent::new(e.clone());
if ge.mode() == GameEventType::GameStart {
self.room.rollback(e.since.clone());
self.lobby.lock();
return self.lobby.ready();
}
self.lobby.eat(e.clone());
}
Ok(0)
}
fn run_game_setup(&mut self) -> Result<String, String> {
for player in self.players() {
if self.player(player.clone()).is_none() {
return Err(format!("missing player {}", player));
}
debug!("player = {}", player);
}
debug!("/players");
Err("not impl".to_string())
}
fn run_game(&mut self) -> Result<String, String> {
Err("not impl".to_string())
}
fn players(&self) -> Vec<String> {
let mut players = vec![];
for k in self.lobby.players.keys() {
players.push(k.clone());
}
players
}
fn player(&mut self, id: String) -> Option<&mut Player> {
self.lobby.players.get_mut(&id)
}
}
#[cfg(test)]
mod tests {
use super::*;
use super::super::super::super::model::state::mockroom::MockRoom;
use super::super::super::super::model::state::mockrooms::MockRooms;
use super::super::super::super::model::state::rooms::Rooms;
fn init() {
let _ = env_logger::builder()
.is_test(true)
.filter_level(LevelFilter::Trace)
.try_init();
}
#[test]
fn new_mockroom() {
let _ = GameMaster::new(Box::new(MockRoom::create()));
}
#[test]
fn new_rooms_mockrooms() {
fn get() -> impl Rooms {
let mrs = MockRooms::new();
mrs
}
let mut mrs = get();
let r = mrs.create();
let _ = GameMaster::new(r);
}
#[test]
fn new_mockrooms() {
let mut mrs = MockRooms::new();
let r = mrs.create();
let _ = GameMaster::new(r);
}
#[test]
fn run_lobby() {
init();
println!("run_lobby 1");
let mut mrs = MockRooms::new();
let r1 = mrs.create();
println!("run_lobby 2");
let room_id = r1.room_id();
let mut gm = GameMaster::new(r1);
println!("run_lobby 3");
for i in 0..4 {
println!("run_lobby attempt stop #{}", i);
let mut r2 = mrs.join(room_id.clone()).unwrap();
r2.send(format!(r#"{{
"msgtype": "m.text",
"body": "{{\"GameEventType\": \"GameStart\"}}"
}}"#)).unwrap();
let ready = gm.run_lobby();
assert!(ready.is_err() == (i != 3), "want {:?} for ready.is_err #{:?}, which is {:?}", i != 3, i, ready.is_err());
}
assert!(gm.lobby.players.len() == 5, "first run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
let mut players1 = vec![];
for k in gm.lobby.players.keys() {
players1.push(k.clone());
}
assert!(gm.run_lobby().is_ok());
assert!(gm.lobby.players.len() == 5, "secnd run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
let players2 = gm.lobby.players.keys();
assert!(format!("{:?}", players1) == format!("{:?}", players2));
}
#[test]
fn run_game_setup_fail() {
init();
let mut mrs = MockRooms::new();
let r1 = mrs.create();
let mut gm = GameMaster::new(r1);
assert!(gm.run_game_setup().is_ok());
}
#[test]
fn run_game_fail() {
assert!(false, "not impl");
}
}