use super::super::super::model::state::room::Room; use super::lobby::Lobby; pub struct GameMaster { room: Box, lobby: Lobby, } impl GameMaster { fn new(room: Box) -> GameMaster { GameMaster{ room: room, lobby: Lobby::new(), } } fn run(&mut self) -> Result { self.run_lobby()?; self.run_game_setup()?; self.run_game() } fn run_lobby(&mut self) -> Result { println!(". run lobby"); loop { let rollback = self.room.since(); let events = self.room.sync(); println!(". rollback: {:?}", rollback); for e in &events { println!("e: {:?}", e); } self.room.rollback(rollback); break } Err("not impl".to_string()) } fn run_game_setup(&mut self) -> Result { Err("not impl".to_string()) } fn run_game(&mut self) -> Result { Err("not impl".to_string()) } } #[cfg(test)] mod tests { use super::*; use super::super::super::super::model::state::mockroom::MockRoom; use super::super::super::super::model::state::mockrooms::MockRooms; use super::super::super::super::model::state::rooms::Rooms; #[test] fn new_mockroom() { let _ = GameMaster::new(Box::new(MockRoom::create())); println!("made"); } #[test] fn new_rooms_mockrooms() { fn get() -> impl Rooms { let mrs = MockRooms::new(); mrs } let mut mrs = get(); let r = mrs.create(); let _ = GameMaster::new(r); } #[test] fn new_mockrooms() { let mut mrs = MockRooms::new(); let r = mrs.create(); let _ = GameMaster::new(r); } #[test] fn run_lobby() { let mut mrs = MockRooms::new(); let mut r1 = mrs.create(); let room_id = r1.room_id(); let mut gm = GameMaster::new(r1); let mut r2 = mrs.join(room_id).unwrap(); gm.run_lobby(); assert!(gm.lobby.players.len() == 1, "players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync()); } #[test] fn run_game_setup_fail() { let gm = GameMaster::new(Box::new(MockRoom::create())); panic!("not impl"); } #[test] fn run_game_fail() { let gm = GameMaster::new(Box::new(MockRoom::create())); panic!("not impl"); } }