mod config; mod controller; mod model; mod view; use env_logger; fn main() { env_logger::init(); println!("{}", config::PORT); /* use self::model::state::rooms::Rooms; let mut rooms = get_rooms(); let room = rooms.create(); let mut gamemaster = controller::gamemaster::gamemaster::GameMaster::new(room); let _ = gamemaster; } fn get_rooms() -> impl Rooms { model::state::mockrooms::MockRooms::new() */ }