From e64d56c6c31c1192dbfb38a42bb2dcc29e2cbc3f Mon Sep 17 00:00:00 2001 From: bel Date: Sun, 3 May 2020 11:23:41 -0600 Subject: [PATCH] move gamemaster to mod.rs cause it seemed ok --- .../src/controller/gamemaster/mod.rs | 118 +++++++++++++++++- 1 file changed, 117 insertions(+), 1 deletion(-) diff --git a/secert-hitler/src/controller/gamemaster/mod.rs b/secert-hitler/src/controller/gamemaster/mod.rs index bfefc32..80746c5 100644 --- a/secert-hitler/src/controller/gamemaster/mod.rs +++ b/secert-hitler/src/controller/gamemaster/mod.rs @@ -1,5 +1,121 @@ -pub mod gamemaster; pub mod player; pub mod role; pub mod lobby; pub mod gameevent; + +use super::super::model::state::room::Room; +use lobby::Lobby; +use gameevent::GameEvent; +use gameevent::GameEventType; +use std::thread; +use std::time; + +pub struct GameMaster { + room: Box, + lobby: Lobby, +} + +impl GameMaster { + fn new(room: Box) -> GameMaster { + GameMaster{ + room: room, + lobby: Lobby::new(), + } + } + + fn run(&mut self) -> Result { + self.run_lobby()?; + self.run_game_setup()?; + self.run_game() + } + + fn run_lobby(&mut self) -> Result { + while !self.lobby.locked { + let rollback = self.room.since(); + let events = self.room.sync(); + for e in &events { + let ge = GameEvent::new(e.body.clone()); + if ge.mode() == GameEventType::GameStart { + self.room.rollback(e.since.clone()); + self.lobby.lock(); + return Ok("ok".to_string()); + } + self.lobby.eat(e.clone()); + } + thread::sleep(time::Duration::new(1, 0)); + } + Ok("ok".to_string()) // todo: on lobby too small, return err and do not lock + } + + fn run_game_setup(&mut self) -> Result { + Err("not impl".to_string()) + } + + fn run_game(&mut self) -> Result { + Err("not impl".to_string()) + } +} + +#[cfg(test)] +mod tests { + use super::*; + use super::super::super::model::state::mockroom::MockRoom; + use super::super::super::model::state::mockrooms::MockRooms; + use super::super::super::model::state::rooms::Rooms; + + #[test] + fn new_mockroom() { + let _ = GameMaster::new(Box::new(MockRoom::create())); + } + + #[test] + fn new_rooms_mockrooms() { + fn get() -> impl Rooms { + let mrs = MockRooms::new(); + mrs + } + let mut mrs = get(); + let r = mrs.create(); + let _ = GameMaster::new(r); + } + + #[test] + fn new_mockrooms() { + let mut mrs = MockRooms::new(); + let r = mrs.create(); + let _ = GameMaster::new(r); + } + + #[test] + fn run_lobby() { + let mut mrs = MockRooms::new(); + let r1 = mrs.create(); + let room_id = r1.room_id(); + let mut gm = GameMaster::new(r1); + let mut r2 = mrs.join(room_id).unwrap(); + r2.send(format!(r#"{{ + "msgtype": "m.text", + "body": "{{\"GameEventType\": \"GameStart\"}}" + }}"#)).unwrap(); // TODO mark end of new players + gm.run_lobby(); // todo assert is_ok + assert!(gm.lobby.players.len() == 2, "first run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync()); + let mut players1 = vec![]; + for k in gm.lobby.players.keys() { + players1.push(k.clone()); + } + gm.run_lobby(); // todo assert is_ok + assert!(gm.lobby.players.len() == 2, "secnd run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync()); + let players2 = gm.lobby.players.keys(); + assert!(format!("{:?}", players1) == format!("{:?}", players2)); + } + + #[test] + fn run_game_setup_fail() { + assert!(false, "not impl"); + } + + #[test] + fn run_game_fail() { + assert!(false, "not impl"); + } +}