update mockrooms so join emits join message
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@@ -1,32 +1,45 @@
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/*
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use super::super::super::model::state::room::Room;
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use super::lobby::Lobby;
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pub struct GameMaster {
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room: Box<dyn Room>,
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lobby: Lobby,
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}
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impl GameMaster {
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fn new(room: Box<dyn Room>) -> GameMaster {
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GameMaster{
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room: room,
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lobby: Lobby::new(),
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}
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}
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fn run(&self) -> Result<String, String> {
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fn run(&mut self) -> Result<String, String> {
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self.run_lobby()?;
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self.run_game_setup()?;
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self.run_game()
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}
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fn run_lobby(&self) -> Result<String, String> {
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fn run_lobby(&mut self) -> Result<String, String> {
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println!(". run lobby");
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loop {
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let rollback = self.room.since();
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let events = self.room.sync();
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println!(". rollback: {:?}", rollback);
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for e in &events {
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println!("e: {:?}", e);
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}
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self.room.rollback(rollback);
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break
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}
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Err("not impl".to_string())
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}
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fn run_game_setup(&self) -> Result<String, String> {
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fn run_game_setup(&mut self) -> Result<String, String> {
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Err("not impl".to_string())
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}
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fn run_game(&self) -> Result<String, String> {
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fn run_game(&mut self) -> Result<String, String> {
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Err("not impl".to_string())
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}
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}
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@@ -63,21 +76,25 @@ mod tests {
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}
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#[test]
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fn gm_run_lobby_fail() {
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fn run_lobby() {
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let mut mrs = MockRooms::new();
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let mut r1 = mrs.create();
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let room_id = r1.room_id();
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let mut gm = GameMaster::new(r1);
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let mut r2 = mrs.join(room_id).unwrap();
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gm.run_lobby();
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assert!(gm.lobby.players.len() == 1, "players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
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}
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#[test]
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fn run_game_setup_fail() {
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let gm = GameMaster::new(Box::new(MockRoom::create()));
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panic!("not impl");
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}
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#[test]
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fn gm_run_game_setup_fail() {
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let gm = GameMaster::new(Box::new(MockRoom::create()));
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panic!("not impl");
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}
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#[test]
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fn gm_run_game_fail() {
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fn run_game_fail() {
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let gm = GameMaster::new(Box::new(MockRoom::create()));
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panic!("not impl");
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}
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}
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*/
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