fix bad sync against no messages for mockroom
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@@ -82,6 +82,10 @@ mod tests {
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let room_id = r1.room_id();
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let mut gm = GameMaster::new(r1);
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let mut r2 = mrs.join(room_id).unwrap();
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r2.send(r#"{
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"msgtype": "m.text",
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"body": ""
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}"#);
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gm.run_lobby();
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assert!(gm.lobby.players.len() == 1, "players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
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}
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