Remove old stpuid roles
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@@ -1,11 +1,12 @@
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use super::super::super::model::state::room::Room;
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use super::lobby::Lobby;
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use super::player::Player;
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use super::gameevent::GameEvent;
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use super::gameevent::GameEventType;
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use std::thread;
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use std::time;
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use log::{info, warn, error, debug};
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use log::{info, debug, LevelFilter};
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pub struct GameMaster {
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room: Box<dyn Room>,
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@@ -33,30 +34,61 @@ impl GameMaster {
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}
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fn run_lobby(&mut self) -> Result<usize, &str> {
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self.run_lobby_loop()?;
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self.lobby.ready()
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}
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fn run_lobby_loop(&mut self) -> Result<usize, &str> {
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while !self.lobby.locked {
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let rollback = self.room.since();
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let events = self.room.sync();
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for e in &events {
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let ge = GameEvent::new(e.body.clone());
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if ge.mode() == GameEventType::GameStart {
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self.room.rollback(e.since.clone());
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self.lobby.lock();
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return self.lobby.ready();
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}
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self.lobby.eat(e.clone());
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}
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self.run_lobby_scrape()?;
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thread::sleep(time::Duration::new(1, 0));
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}
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return self.lobby.ready();
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Ok(0)
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}
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fn run_lobby_scrape(&mut self) -> Result<usize, &str> {
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/*
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let rollback = self.room.since();
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let events = self.room.sync();
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for e in &events {
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let ge = GameEvent::new(e.body.clone());
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if ge.mode() == GameEventType::GameStart {
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self.room.rollback(e.since.clone());
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self.lobby.lock();
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return self.lobby.ready();
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}
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self.lobby.eat(e.clone());
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}
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*/
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Ok(0)
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}
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fn run_game_setup(&mut self) -> Result<String, String> {
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for player in self.players() {
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if self.player(player.clone()).is_none() {
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return Err(format!("missing player {}", player));
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}
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debug!("player = {}", player);
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}
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debug!("/players");
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Err("not impl".to_string())
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}
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fn run_game(&mut self) -> Result<String, String> {
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Err("not impl".to_string())
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}
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fn players(&self) -> Vec<String> {
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let mut players = vec![];
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for k in self.lobby.players.keys() {
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players.push(k.clone());
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}
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players
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}
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fn player(&mut self, id: String) -> Option<&mut Player> {
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self.lobby.players.get_mut(&id)
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}
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}
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#[cfg(test)]
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@@ -67,9 +99,9 @@ mod tests {
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use super::super::super::super::model::state::rooms::Rooms;
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fn init() {
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use env_logger::Env;
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let _ = env_logger::builder()
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.is_test(true)
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.filter_level(LevelFilter::Trace)
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.try_init();
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}
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@@ -125,7 +157,12 @@ mod tests {
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#[test]
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fn run_game_setup_fail() {
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assert!(false, "not impl");
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init();
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let mut mrs = MockRooms::new();
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let r1 = mrs.create();
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let room_id = r1.room_id();
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let mut gm = GameMaster::new(r1);
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assert!(gm.run_game_setup().is_ok());
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}
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#[test]
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