Impl game event type build

This commit is contained in:
bel
2020-05-03 13:43:38 -06:00
parent d3b6ad9feb
commit 011826762f
5 changed files with 218 additions and 6 deletions

View File

@@ -44,6 +44,23 @@ impl GameEventType {
_ => return GameEventType::Null,
}
}
fn build(&self) -> GameEvent {
let mut d = json::object!{
GameEventType: format!("{:?}", self),
sources: [],
targets: [],
params: [],
};
match self {
_ => {},
};
let s = d.dump();
let d = json::object!{
"body": s,
};
GameEvent::new(d.dump())
}
}
impl GameEvent {
@@ -136,6 +153,30 @@ mod tests {
assert!(GameEventType::from_string("GameStop".to_string()) == GameEventType::GameStop);
}
#[test]
fn type_build() {
let cases = vec![
GameEventType::Null,
GameEventType::GameStart,
GameEventType::RoleSet,
GameEventType::ElectionPend,
GameEventType::ElectionSet,
GameEventType::VoteSet,
GameEventType::CardPend,
GameEventType::CardPick,
GameEventType::PolicySet,
GameEventType::SpecialInspect,
GameEventType::SpecialSelect,
GameEventType::SpecialKill,
GameEventType::SpecialPeek,
GameEventType::GameStop,
];
for c in &cases {
let gameevent = c.build();
assert!(*c == gameevent.mode(), "{:?}.build() yielded {:?}", c, gameevent);
}
}
#[test]
fn sources() {
let ge = GameEvent::new(r#"{"body": "{\"sources\": [\"a\", \"b\"]}"}"#.to_string());

View File

@@ -2,8 +2,10 @@ use super::super::super::model::state::room::Room;
use super::lobby::Lobby;
use super::gameevent::GameEvent;
use super::gameevent::GameEventType;
use std::thread;
use std::time;
use log::{info, warn, error, debug};
pub struct GameMaster {
room: Box<dyn Room>,
@@ -11,15 +13,21 @@ pub struct GameMaster {
}
impl GameMaster {
fn new(room: Box<dyn Room>) -> GameMaster {
pub fn new(room: Box<dyn Room>) -> GameMaster {
info!("created for room {}", room.room_id());
GameMaster{
room: room,
lobby: Lobby::new(),
}
}
fn run(&mut self) -> Result<String, String> {
self.run_lobby()?;
pub fn run(&mut self) -> Result<String, String> {
loop {
let r = self.run_lobby();
if r.is_ok() {
break
}
}
self.run_game_setup()?;
self.run_game()
}
@@ -28,10 +36,8 @@ impl GameMaster {
while !self.lobby.locked {
let rollback = self.room.since();
let events = self.room.sync();
println!("top of loop: since={:?}, events={:?}", self.room.since(), events);
for e in &events {
let ge = GameEvent::new(e.body.clone());
println!(" ge.mode = {:?}", ge.mode());
if ge.mode() == GameEventType::GameStart {
self.room.rollback(e.since.clone());
self.lobby.lock();
@@ -60,6 +66,13 @@ mod tests {
use super::super::super::super::model::state::mockrooms::MockRooms;
use super::super::super::super::model::state::rooms::Rooms;
fn init() {
use env_logger::Env;
let _ = env_logger::builder()
.is_test(true)
.try_init();
}
#[test]
fn new_mockroom() {
let _ = GameMaster::new(Box::new(MockRoom::create()));
@@ -85,6 +98,7 @@ mod tests {
#[test]
fn run_lobby() {
init();
let mut mrs = MockRooms::new();
let r1 = mrs.create();
let room_id = r1.room_id();