minimal vend
This commit is contained in:
202
vendor/github.com/golang-collections/go-datastructures/LICENSE
generated
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202
vendor/github.com/golang-collections/go-datastructures/LICENSE
generated
vendored
Normal file
@@ -0,0 +1,202 @@
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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|
||||
1. Definitions.
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"License" shall mean the terms and conditions for use, reproduction,
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21
vendor/github.com/golang-collections/go-datastructures/queue/error.go
generated
vendored
Normal file
21
vendor/github.com/golang-collections/go-datastructures/queue/error.go
generated
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
/*
|
||||
Copyright 2014 Workiva, LLC
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
package queue
|
||||
|
||||
import "errors"
|
||||
|
||||
var disposedError = errors.New(`Queue has been disposed.`)
|
||||
235
vendor/github.com/golang-collections/go-datastructures/queue/priority_queue.go
generated
vendored
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235
vendor/github.com/golang-collections/go-datastructures/queue/priority_queue.go
generated
vendored
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|
||||
/*
|
||||
Copyright 2014 Workiva, LLC
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
/*
|
||||
The priority queue is almost a spitting image of the logic
|
||||
used for a regular queue. In order to keep the logic fast,
|
||||
this code is repeated instead of using casts to cast to interface{}
|
||||
back and forth. If Go had inheritance and generics, this problem
|
||||
would be easier to solve.
|
||||
*/
|
||||
package queue
|
||||
|
||||
import (
|
||||
"sort"
|
||||
"sync"
|
||||
)
|
||||
|
||||
// Item is an item that can be added to the priority queue.
|
||||
type Item interface {
|
||||
// Compare returns a bool that can be used to determine
|
||||
// ordering in the priority queue. Assuming the queue
|
||||
// is in ascending order, this should return > logic.
|
||||
// Return 1 to indicate this object is greater than the
|
||||
// the other logic, 0 to indicate equality, and -1 to indicate
|
||||
// less than other.
|
||||
Compare(other Item) int
|
||||
}
|
||||
|
||||
type priorityItems []Item
|
||||
|
||||
func (items *priorityItems) get(number int) []Item {
|
||||
returnItems := make([]Item, 0, number)
|
||||
index := 0
|
||||
for i := 0; i < number; i++ {
|
||||
if i >= len(*items) {
|
||||
break
|
||||
}
|
||||
|
||||
returnItems = append(returnItems, (*items)[i])
|
||||
(*items)[i] = nil
|
||||
index++
|
||||
}
|
||||
|
||||
*items = (*items)[index:]
|
||||
return returnItems
|
||||
}
|
||||
|
||||
func (items *priorityItems) insert(item Item) {
|
||||
if len(*items) == 0 {
|
||||
*items = append(*items, item)
|
||||
return
|
||||
}
|
||||
|
||||
equalFound := false
|
||||
i := sort.Search(len(*items), func(i int) bool {
|
||||
result := (*items)[i].Compare(item)
|
||||
if result == 0 {
|
||||
equalFound = true
|
||||
}
|
||||
return result >= 0
|
||||
})
|
||||
|
||||
if equalFound {
|
||||
return
|
||||
}
|
||||
|
||||
if i == len(*items) {
|
||||
*items = append(*items, item)
|
||||
return
|
||||
}
|
||||
|
||||
*items = append(*items, nil)
|
||||
copy((*items)[i+1:], (*items)[i:])
|
||||
(*items)[i] = item
|
||||
}
|
||||
|
||||
// PriorityQueue is similar to queue except that it takes
|
||||
// items that implement the Item interface and adds them
|
||||
// to the queue in priority order.
|
||||
type PriorityQueue struct {
|
||||
waiters waiters
|
||||
items priorityItems
|
||||
lock sync.Mutex
|
||||
disposeLock sync.Mutex
|
||||
disposed bool
|
||||
}
|
||||
|
||||
// Put adds items to the queue.
|
||||
func (pq *PriorityQueue) Put(items ...Item) error {
|
||||
if len(items) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
pq.lock.Lock()
|
||||
if pq.disposed {
|
||||
pq.lock.Unlock()
|
||||
return disposedError
|
||||
}
|
||||
|
||||
for _, item := range items {
|
||||
pq.items.insert(item)
|
||||
}
|
||||
|
||||
for {
|
||||
sema := pq.waiters.get()
|
||||
if sema == nil {
|
||||
break
|
||||
}
|
||||
|
||||
sema.response.Add(1)
|
||||
sema.wg.Done()
|
||||
sema.response.Wait()
|
||||
if len(pq.items) == 0 {
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
pq.lock.Unlock()
|
||||
return nil
|
||||
}
|
||||
|
||||
// Get retrieves items from the queue. If the queue is empty,
|
||||
// this call blocks until the next item is added to the queue. This
|
||||
// will attempt to retrieve number of items.
|
||||
func (pq *PriorityQueue) Get(number int) ([]Item, error) {
|
||||
if number < 1 {
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
pq.lock.Lock()
|
||||
|
||||
if pq.disposed {
|
||||
pq.lock.Unlock()
|
||||
return nil, disposedError
|
||||
}
|
||||
|
||||
var items []Item
|
||||
|
||||
if len(pq.items) == 0 {
|
||||
sema := newSema()
|
||||
pq.waiters.put(sema)
|
||||
sema.wg.Add(1)
|
||||
pq.lock.Unlock()
|
||||
|
||||
sema.wg.Wait()
|
||||
pq.disposeLock.Lock()
|
||||
if pq.disposed {
|
||||
pq.disposeLock.Unlock()
|
||||
return nil, disposedError
|
||||
}
|
||||
pq.disposeLock.Unlock()
|
||||
|
||||
items = pq.items.get(number)
|
||||
sema.response.Done()
|
||||
return items, nil
|
||||
}
|
||||
|
||||
items = pq.items.get(number)
|
||||
pq.lock.Unlock()
|
||||
return items, nil
|
||||
}
|
||||
|
||||
// Peek will look at the next item without removing it from the queue.
|
||||
func (pq *PriorityQueue) Peek() Item {
|
||||
pq.lock.Lock()
|
||||
defer pq.lock.Unlock()
|
||||
if len(pq.items) > 0 {
|
||||
return pq.items[0]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Empty returns a bool indicating if there are any items left
|
||||
// in the queue.
|
||||
func (pq *PriorityQueue) Empty() bool {
|
||||
pq.lock.Lock()
|
||||
defer pq.lock.Unlock()
|
||||
|
||||
return len(pq.items) == 0
|
||||
}
|
||||
|
||||
// Len returns a number indicating how many items are in the queue.
|
||||
func (pq *PriorityQueue) Len() int {
|
||||
pq.lock.Lock()
|
||||
defer pq.lock.Unlock()
|
||||
|
||||
return len(pq.items)
|
||||
}
|
||||
|
||||
// Disposed returns a bool indicating if this queue has been disposed.
|
||||
func (pq *PriorityQueue) Disposed() bool {
|
||||
pq.lock.Lock()
|
||||
defer pq.lock.Unlock()
|
||||
|
||||
return pq.disposed
|
||||
}
|
||||
|
||||
// Dispose will prevent any further reads/writes to this queue
|
||||
// and frees available resources.
|
||||
func (pq *PriorityQueue) Dispose() {
|
||||
pq.lock.Lock()
|
||||
defer pq.lock.Unlock()
|
||||
|
||||
pq.disposeLock.Lock()
|
||||
defer pq.disposeLock.Unlock()
|
||||
|
||||
pq.disposed = true
|
||||
for _, waiter := range pq.waiters {
|
||||
waiter.response.Add(1)
|
||||
waiter.wg.Done()
|
||||
}
|
||||
|
||||
pq.items = nil
|
||||
pq.waiters = nil
|
||||
}
|
||||
|
||||
// NewPriorityQueue is the constructor for a priority queue.
|
||||
func NewPriorityQueue(hint int) *PriorityQueue {
|
||||
return &PriorityQueue{
|
||||
items: make(priorityItems, 0, hint),
|
||||
}
|
||||
}
|
||||
324
vendor/github.com/golang-collections/go-datastructures/queue/queue.go
generated
vendored
Normal file
324
vendor/github.com/golang-collections/go-datastructures/queue/queue.go
generated
vendored
Normal file
@@ -0,0 +1,324 @@
|
||||
/*
|
||||
Copyright 2014 Workiva, LLC
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
/*
|
||||
Package queue includes a regular queue and a priority queue.
|
||||
These queues rely on waitgroups to pause listening threads
|
||||
on empty queues until a message is received. If any thread
|
||||
calls Dispose on the queue, any listeners are immediately returned
|
||||
with an error. Any subsequent put to the queue will return an error
|
||||
as opposed to panicking as with channels. Queues will grow with unbounded
|
||||
behavior as opposed to channels which can be buffered but will pause
|
||||
while a thread attempts to put to a full channel.
|
||||
|
||||
Recently added is a lockless ring buffer using the same basic C design as
|
||||
found here:
|
||||
|
||||
http://www.1024cores.net/home/lock-free-algorithms/queues/bounded-mpmc-queue
|
||||
|
||||
Modified for use with Go with the addition of some dispose semantics providing
|
||||
the capability to release blocked threads. This works for both puts
|
||||
and gets, either will return an error if they are blocked and the buffer
|
||||
is disposed. This could serve as a signal to kill a goroutine. All threadsafety
|
||||
is acheived using CAS operations, making this buffer pretty quick.
|
||||
|
||||
Benchmarks:
|
||||
BenchmarkPriorityQueue-8 2000000 782 ns/op
|
||||
BenchmarkQueue-8 2000000 671 ns/op
|
||||
BenchmarkChannel-8 1000000 2083 ns/op
|
||||
BenchmarkQueuePut-8 20000 84299 ns/op
|
||||
BenchmarkQueueGet-8 20000 80753 ns/op
|
||||
BenchmarkExecuteInParallel-8 20000 68891 ns/op
|
||||
BenchmarkRBLifeCycle-8 10000000 177 ns/op
|
||||
BenchmarkRBPut-8 30000000 58.1 ns/op
|
||||
BenchmarkRBGet-8 50000000 26.8 ns/op
|
||||
|
||||
TODO: We really need a Fibonacci heap for the priority queue.
|
||||
TODO: Unify the types of queue to the same interface.
|
||||
*/
|
||||
package queue
|
||||
|
||||
import (
|
||||
"runtime"
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
)
|
||||
|
||||
type waiters []*sema
|
||||
|
||||
func (w *waiters) get() *sema {
|
||||
if len(*w) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
sema := (*w)[0]
|
||||
copy((*w)[0:], (*w)[1:])
|
||||
(*w)[len(*w)-1] = nil // or the zero value of T
|
||||
*w = (*w)[:len(*w)-1]
|
||||
return sema
|
||||
}
|
||||
|
||||
func (w *waiters) put(sema *sema) {
|
||||
*w = append(*w, sema)
|
||||
}
|
||||
|
||||
type items []interface{}
|
||||
|
||||
func (items *items) get(number int64) []interface{} {
|
||||
returnItems := make([]interface{}, 0, number)
|
||||
index := int64(0)
|
||||
for i := int64(0); i < number; i++ {
|
||||
if i >= int64(len(*items)) {
|
||||
break
|
||||
}
|
||||
|
||||
returnItems = append(returnItems, (*items)[i])
|
||||
(*items)[i] = nil
|
||||
index++
|
||||
}
|
||||
|
||||
*items = (*items)[index:]
|
||||
return returnItems
|
||||
}
|
||||
|
||||
func (items *items) getUntil(checker func(item interface{}) bool) []interface{} {
|
||||
length := len(*items)
|
||||
|
||||
if len(*items) == 0 {
|
||||
// returning nil here actually wraps that nil in a list
|
||||
// of interfaces... thanks go
|
||||
return []interface{}{}
|
||||
}
|
||||
|
||||
returnItems := make([]interface{}, 0, length)
|
||||
index := 0
|
||||
for i, item := range *items {
|
||||
if !checker(item) {
|
||||
break
|
||||
}
|
||||
|
||||
returnItems = append(returnItems, item)
|
||||
index = i
|
||||
}
|
||||
|
||||
*items = (*items)[index:]
|
||||
return returnItems
|
||||
}
|
||||
|
||||
type sema struct {
|
||||
wg *sync.WaitGroup
|
||||
response *sync.WaitGroup
|
||||
}
|
||||
|
||||
func newSema() *sema {
|
||||
return &sema{
|
||||
wg: &sync.WaitGroup{},
|
||||
response: &sync.WaitGroup{},
|
||||
}
|
||||
}
|
||||
|
||||
// Queue is the struct responsible for tracking the state
|
||||
// of the queue.
|
||||
type Queue struct {
|
||||
waiters waiters
|
||||
items items
|
||||
lock sync.Mutex
|
||||
disposed bool
|
||||
}
|
||||
|
||||
// Put will add the specified items to the queue.
|
||||
func (q *Queue) Put(items ...interface{}) error {
|
||||
if len(items) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
q.lock.Lock()
|
||||
|
||||
if q.disposed {
|
||||
q.lock.Unlock()
|
||||
return disposedError
|
||||
}
|
||||
|
||||
q.items = append(q.items, items...)
|
||||
for {
|
||||
sema := q.waiters.get()
|
||||
if sema == nil {
|
||||
break
|
||||
}
|
||||
sema.response.Add(1)
|
||||
sema.wg.Done()
|
||||
sema.response.Wait()
|
||||
if len(q.items) == 0 {
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
q.lock.Unlock()
|
||||
return nil
|
||||
}
|
||||
|
||||
// Get will add an item to the queue. If there are some items in the
|
||||
// queue, get will return a number UP TO the number passed in as a
|
||||
// parameter. If no items are in the queue, this method will pause
|
||||
// until items are added to the queue.
|
||||
func (q *Queue) Get(number int64) ([]interface{}, error) {
|
||||
if number < 1 {
|
||||
// thanks again go
|
||||
return []interface{}{}, nil
|
||||
}
|
||||
|
||||
q.lock.Lock()
|
||||
|
||||
if q.disposed {
|
||||
q.lock.Unlock()
|
||||
return nil, disposedError
|
||||
}
|
||||
|
||||
var items []interface{}
|
||||
|
||||
if len(q.items) == 0 {
|
||||
sema := newSema()
|
||||
q.waiters.put(sema)
|
||||
sema.wg.Add(1)
|
||||
q.lock.Unlock()
|
||||
|
||||
sema.wg.Wait()
|
||||
// we are now inside the put's lock
|
||||
if q.disposed {
|
||||
return nil, disposedError
|
||||
}
|
||||
items = q.items.get(number)
|
||||
sema.response.Done()
|
||||
return items, nil
|
||||
}
|
||||
|
||||
items = q.items.get(number)
|
||||
q.lock.Unlock()
|
||||
return items, nil
|
||||
}
|
||||
|
||||
// TakeUntil takes a function and returns a list of items that
|
||||
// match the checker until the checker returns false. This does not
|
||||
// wait if there are no items in the queue.
|
||||
func (q *Queue) TakeUntil(checker func(item interface{}) bool) ([]interface{}, error) {
|
||||
if checker == nil {
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
q.lock.Lock()
|
||||
|
||||
if q.disposed {
|
||||
q.lock.Unlock()
|
||||
return nil, disposedError
|
||||
}
|
||||
|
||||
result := q.items.getUntil(checker)
|
||||
q.lock.Unlock()
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// Empty returns a bool indicating if this bool is empty.
|
||||
func (q *Queue) Empty() bool {
|
||||
q.lock.Lock()
|
||||
defer q.lock.Unlock()
|
||||
|
||||
return len(q.items) == 0
|
||||
}
|
||||
|
||||
// Len returns the number of items in this queue.
|
||||
func (q *Queue) Len() int64 {
|
||||
q.lock.Lock()
|
||||
defer q.lock.Unlock()
|
||||
|
||||
return int64(len(q.items))
|
||||
}
|
||||
|
||||
// Disposed returns a bool indicating if this queue
|
||||
// has had disposed called on it.
|
||||
func (q *Queue) Disposed() bool {
|
||||
q.lock.Lock()
|
||||
defer q.lock.Unlock()
|
||||
|
||||
return q.disposed
|
||||
}
|
||||
|
||||
// Dispose will dispose of this queue. Any subsequent
|
||||
// calls to Get or Put will return an error.
|
||||
func (q *Queue) Dispose() {
|
||||
q.lock.Lock()
|
||||
defer q.lock.Unlock()
|
||||
|
||||
q.disposed = true
|
||||
for _, waiter := range q.waiters {
|
||||
waiter.response.Add(1)
|
||||
waiter.wg.Done()
|
||||
}
|
||||
|
||||
q.items = nil
|
||||
q.waiters = nil
|
||||
}
|
||||
|
||||
// New is a constructor for a new threadsafe queue.
|
||||
func New(hint int64) *Queue {
|
||||
return &Queue{
|
||||
items: make([]interface{}, 0, hint),
|
||||
}
|
||||
}
|
||||
|
||||
// ExecuteInParallel will (in parallel) call the provided function
|
||||
// with each item in the queue until the queue is exhausted. When the queue
|
||||
// is exhausted execution is complete and all goroutines will be killed.
|
||||
// This means that the queue will be disposed so cannot be used again.
|
||||
func ExecuteInParallel(q *Queue, fn func(interface{})) {
|
||||
if q == nil {
|
||||
return
|
||||
}
|
||||
|
||||
q.lock.Lock() // so no one touches anything in the middle
|
||||
// of this process
|
||||
todo, done := uint64(len(q.items)), int64(-1)
|
||||
// this is important or we might face an infinite loop
|
||||
if todo == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
numCPU := 1
|
||||
if runtime.NumCPU() > 1 {
|
||||
numCPU = runtime.NumCPU() - 1
|
||||
}
|
||||
|
||||
var wg sync.WaitGroup
|
||||
wg.Add(numCPU)
|
||||
items := q.items
|
||||
|
||||
for i := 0; i < numCPU; i++ {
|
||||
go func() {
|
||||
for {
|
||||
index := atomic.AddInt64(&done, 1)
|
||||
if index >= int64(todo) {
|
||||
wg.Done()
|
||||
break
|
||||
}
|
||||
|
||||
fn(items[index])
|
||||
items[index] = 0
|
||||
}
|
||||
}()
|
||||
}
|
||||
wg.Wait()
|
||||
q.lock.Unlock()
|
||||
q.Dispose()
|
||||
}
|
||||
158
vendor/github.com/golang-collections/go-datastructures/queue/ring.go
generated
vendored
Normal file
158
vendor/github.com/golang-collections/go-datastructures/queue/ring.go
generated
vendored
Normal file
@@ -0,0 +1,158 @@
|
||||
/*
|
||||
Copyright 2014 Workiva, LLC
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
package queue
|
||||
|
||||
import (
|
||||
"runtime"
|
||||
"sync/atomic"
|
||||
)
|
||||
|
||||
// roundUp takes a uint64 greater than 0 and rounds it up to the next
|
||||
// power of 2.
|
||||
func roundUp(v uint64) uint64 {
|
||||
v--
|
||||
v |= v >> 1
|
||||
v |= v >> 2
|
||||
v |= v >> 4
|
||||
v |= v >> 8
|
||||
v |= v >> 16
|
||||
v |= v >> 32
|
||||
v++
|
||||
return v
|
||||
}
|
||||
|
||||
type node struct {
|
||||
position uint64
|
||||
data interface{}
|
||||
}
|
||||
|
||||
type nodes []*node
|
||||
|
||||
// RingBuffer is a MPMC buffer that achieves threadsafety with CAS operations
|
||||
// only. A put on full or get on empty call will block until an item
|
||||
// is put or retrieved. Calling Dispose on the RingBuffer will unblock
|
||||
// any blocked threads with an error. This buffer is similar to the buffer
|
||||
// described here: http://www.1024cores.net/home/lock-free-algorithms/queues/bounded-mpmc-queue
|
||||
// with some minor additions.
|
||||
type RingBuffer struct {
|
||||
nodes nodes
|
||||
queue, dequeue, mask, disposed uint64
|
||||
}
|
||||
|
||||
func (rb *RingBuffer) init(size uint64) {
|
||||
size = roundUp(size)
|
||||
rb.nodes = make(nodes, size)
|
||||
for i := uint64(0); i < size; i++ {
|
||||
rb.nodes[i] = &node{position: i}
|
||||
}
|
||||
rb.mask = size - 1 // so we don't have to do this with every put/get operation
|
||||
}
|
||||
|
||||
// Put adds the provided item to the queue. If the queue is full, this
|
||||
// call will block until an item is added to the queue or Dispose is called
|
||||
// on the queue. An error will be returned if the queue is disposed.
|
||||
func (rb *RingBuffer) Put(item interface{}) error {
|
||||
var n *node
|
||||
pos := atomic.LoadUint64(&rb.queue)
|
||||
L:
|
||||
for {
|
||||
if atomic.LoadUint64(&rb.disposed) == 1 {
|
||||
return disposedError
|
||||
}
|
||||
|
||||
n = rb.nodes[pos&rb.mask]
|
||||
seq := atomic.LoadUint64(&n.position)
|
||||
switch dif := seq - pos; {
|
||||
case dif == 0:
|
||||
if atomic.CompareAndSwapUint64(&rb.queue, pos, pos+1) {
|
||||
break L
|
||||
}
|
||||
case dif < 0:
|
||||
panic(`Ring buffer in a compromised state during a put operation.`)
|
||||
default:
|
||||
pos = atomic.LoadUint64(&rb.queue)
|
||||
}
|
||||
runtime.Gosched() // free up the cpu before the next iteration
|
||||
}
|
||||
|
||||
n.data = item
|
||||
atomic.StoreUint64(&n.position, pos+1)
|
||||
return nil
|
||||
}
|
||||
|
||||
// Get will return the next item in the queue. This call will block
|
||||
// if the queue is empty. This call will unblock when an item is added
|
||||
// to the queue or Dispose is called on the queue. An error will be returned
|
||||
// if the queue is disposed.
|
||||
func (rb *RingBuffer) Get() (interface{}, error) {
|
||||
var n *node
|
||||
pos := atomic.LoadUint64(&rb.dequeue)
|
||||
L:
|
||||
for {
|
||||
if atomic.LoadUint64(&rb.disposed) == 1 {
|
||||
return nil, disposedError
|
||||
}
|
||||
|
||||
n = rb.nodes[pos&rb.mask]
|
||||
seq := atomic.LoadUint64(&n.position)
|
||||
switch dif := seq - (pos + 1); {
|
||||
case dif == 0:
|
||||
if atomic.CompareAndSwapUint64(&rb.dequeue, pos, pos+1) {
|
||||
break L
|
||||
}
|
||||
case dif < 0:
|
||||
panic(`Ring buffer in compromised state during a get operation.`)
|
||||
default:
|
||||
pos = atomic.LoadUint64(&rb.dequeue)
|
||||
}
|
||||
runtime.Gosched() // free up cpu before next iteration
|
||||
}
|
||||
data := n.data
|
||||
n.data = nil
|
||||
atomic.StoreUint64(&n.position, pos+rb.mask+1)
|
||||
return data, nil
|
||||
}
|
||||
|
||||
// Len returns the number of items in the queue.
|
||||
func (rb *RingBuffer) Len() uint64 {
|
||||
return atomic.LoadUint64(&rb.queue) - atomic.LoadUint64(&rb.dequeue)
|
||||
}
|
||||
|
||||
// Cap returns the capacity of this ring buffer.
|
||||
func (rb *RingBuffer) Cap() uint64 {
|
||||
return uint64(len(rb.nodes))
|
||||
}
|
||||
|
||||
// Dispose will dispose of this queue and free any blocked threads
|
||||
// in the Put and/or Get methods. Calling those methods on a disposed
|
||||
// queue will return an error.
|
||||
func (rb *RingBuffer) Dispose() {
|
||||
atomic.CompareAndSwapUint64(&rb.disposed, 0, 1)
|
||||
}
|
||||
|
||||
// IsDisposed will return a bool indicating if this queue has been
|
||||
// disposed.
|
||||
func (rb *RingBuffer) IsDisposed() bool {
|
||||
return atomic.LoadUint64(&rb.disposed) == 1
|
||||
}
|
||||
|
||||
// NewRingBuffer will allocate, initialize, and return a ring buffer
|
||||
// with the specified size.
|
||||
func NewRingBuffer(size uint64) *RingBuffer {
|
||||
rb := &RingBuffer{}
|
||||
rb.init(size)
|
||||
return rb
|
||||
}
|
||||
Reference in New Issue
Block a user