class DB {
constructor() {
if (typeof(localStorage) === "undefined") {
throw new Error('Hmmm... no "localStorage" support');
}
}
get(key) {
var b = localStorage.getItem(key);
if (b) {
b = JSON.parse(b);
} else {
b = null;
}
return b
}
set(key, value) {
var b = JSON.stringify(value);
localStorage.setItem(key, b);
}
del(key) {
localStorage.removeItem(key);
}
}
class Requests {
put(remote, body, callback) {
this.http("put", remote, callback, body);
}
post(remote, body, callback) {
this.http("post", remote, callback, body);
}
get(remote, callback) {
this.http("get", remote, callback, null);
}
http(method, remote, callback, body) {
var xmlhttp = new XMLHttpRequest();
xmlhttp.onreadystatechange = function() {
if (xmlhttp.readyState == XMLHttpRequest.DONE) {
callback(xmlhttp.responseText, xmlhttp.status);
}
};
xmlhttp.open(method, remote, true);
if (typeof body == "undefined") {
body = null;
}
xmlhttp.send(body);
}
}
class Games {
constructor() {
this.db = new DB();
this.requests = new Requests();
}
list(cb) {
this.requests.get("/api/games", (text) => {
var list = JSON.parse(text);
cb(list);
});
}
forGame(id, cb) {
this.get(id, (game) => {
cb(game);
games.update(id, game, (game) => {ui.drawGame(game)});
});
}
forUser(id, uid, cb) {
this.get(id, (game) => {
game.Players.forEach((player, idx) => {
if (player.ID == uid) {
cb(game.Players[idx]);
}
});
games.update(id, game, (game) => {ui.drawGame(game)});
});
}
get(id, cb) {
this.requests.get("/api/games/"+id, (text, status) => {
if (status != 200) {
throw new Error("bad status getting game: "+status+": "+text);
}
var game = JSON.parse(text);
cb(game);
});
}
create(id, cb) {
this.requests.post("/api/games/"+id, null, (text, status) => {
if (status != 200) {
throw new Error("bad status creating game: "+status+": "+text);
}
var game = JSON.parse(text);
cb(game);
});
}
update(id, game, cb) {
// TODO compute turn
this.requests.put("/api/games/"+id, JSON.stringify(game), (text, status) => {
if (status != 200) {
throw new Error("bad status updating game: "+status+": "+text);
}
var game2 = JSON.parse(text);
cb(game2);
});
}
}
class UI {
constructor(games) {
this.games = games;
this.ts = 0;
this.threshold = 2;
setInterval(() => { this.refresh() }, 2000);
}
now() {
return new Date() / 1000;
}
refresh() {
if (this.now() - this.ts < this.threshold) {
return;
}
this.games.get("id", (game) => {
this.drawGame(game);
});
}
drawGame(game) {
this.ts = this.now();
var state = `
${game.Pot}
`;
game.Players.forEach((player, seatnum) => {
if (player.ID != "") {
state += ``;
state += `
${player.Name}
${player.Balance}
${this.me(player) ? "?" : player.Card}
`;
if (this.me(player)) {
var myturn = seatnum == game.Turn
var enabled = player.Active && myturn;
var eleControlGame = this.eleControlGame();
var enabledWas = eleControlGame.getAttribute("disabled") == null;
if (enabled != enabledWas) {
if (enabled) {
eleControlGame.removeAttribute("disabled");
} else {
eleControlGame.setAttribute("disabled", true);
}
}
}
state += ``;
}
});
state += "";
this.ele().innerHTML = state;
}
me(player) {
return new DB().get("id") == player.ID
}
clear() {
this.ele().innerHTML = "";
}
eleControlGame() {
return document.getElementById("control-game");
}
eleControlGames() {
return document.getElementById("control-games");
}
ele() {
return document.getElementById("game");
}
}
function uuid() {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.random() * 16 | 0, v = c == 'x' ? r : (r & 0x3 | 0x8);
return v.toString(16);
});
}
class Deck {
constructor() {
this.cards = new Array(52);
}
draw() {
while (true) {
var idx = Math.floor(Math.random() * 52);
if (!this.cards[idx]) {
this.cards[idx] = 1;
return idx;
}
}
}
card(idx) {
var suit = idx % 4;
switch (suit) {
case 0: suit = "hearts"; break;
case 1: suit = "clubs"; break;
case 2: suit = "diamonds"; break;
case 3: suit = "spades"; break;
}
var num = idx % 13;
num += 2
switch (num) {
case 10: num = "jack"; break;
case 11: num = "queen"; break;
case 12: num = "king"; break;
case 13: num = "ace"; break;
}
return `${num} of ${suit}`;
}
}
function init() {
var db = new DB();
if (!db.get("id")) {
db.set("id", uuid());
}
if (!db.get("name")) {
var name = prompt("who are you?");
db.set("name", name);
}
var id = db.get("id");
var name = db.get("name");
games.create("id", () => {
games.update("id", {
Pot: "$0",
Players: [
{ID: id, Name: name},
],
}, (game) => ui.drawGame(game));
});
games.get("id", (game) => {
ui.drawGame(game);
});
}
function start() {
var db = new DB();
var deck = new Deck()
var id = db.get("id");
games.get("id", (game) => {
var myturn = 0;
var n = 0;
game.Players.forEach((player, idx) => {
myturn = player.ID == id ? idx : myturn;
if (player.Participating) {
n += 1;
game.Players[idx].Active = true;
game.Players[idx].Card = deck.draw();
}
});
if (n == 0) {
throw new Error("will not start game with no participants");
}
game.Turn = myturn;
while (!game.Players[game.Turn].Participating) {
game.Turn = (game.Turn+1) % game.Players.length;
}
games.update("id", game, (game) => {ui.drawGame(game)});
});
}
function join() {
var db = new DB();
var id = db.get("id");
games.forUser("id", id, (player) => {
if (player.Participating)
throw new Error("redundant join");
player.Participating = true;
player.Active = false;
});
}
function drop() {
var db = new DB();
var id = db.get("id");
games.forUser("id", id, (player) => {
if (!player.Participating)
throw new Error("redundant drop");
player.Participating = false;
player.Active = false;
});
}
function fold(ele) {
var db = new DB();
var id = db.get("id");
games.forUser("id", id, (player) => {
if (!player.Active)
throw new Error("redundant fold");
player.Active = false;
});
}
function check(ele) {
var db = new DB();
var id = db.get("id");
games.forGame("id", (game) => {
game.Turn += 1;
});
}
function raise(ele) {
var db = new DB();
var id = db.get("id");
var bump = ele.parentNode.getElementsByTagName("input")[0].value;
games.forGame("id", (game) => {
game.Turn += 1;
game.Players.forEach((player, idx) => {
if (player.ID == id) {
// todo it's supposed to be a string, should render client-side
player.Balance -= bump;
if (player.Balance < 0)
throw new Error("cannot bet more than you have");
game.Pot += bump;
}
});
});
}
var games = new Games();
var ui = new UI(games);
init()