cant match but bretty good overall
This commit is contained in:
230
src/client/js.js
230
src/client/js.js
@@ -75,40 +75,61 @@ class Games {
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forUser(id, uid, cb) {
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this.get(id, (game) => {
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var found = false;
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game.Players.forEach((player, idx) => {
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if (player.ID == uid) {
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cb(game.Players[idx]);
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found = true;
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}
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});
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games.update(id, game, (game) => {ui.drawGame(game)});
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if (found)
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games.update(id, game, (game) => {ui.drawGame(game)});
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});
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}
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get(id, cb) {
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get(id, cb, catcher) {
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if (!catcher)
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catcher = console.log;
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this.requests.get("/api/games/"+id, (text, status) => {
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if (status != 200) {
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throw new Error("bad status getting game: "+status+": "+text);
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catcher("bad status getting game:", text, status);
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return;
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}
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var game = JSON.parse(text);
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cb(game);
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});
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}
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create(id, cb) {
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create(id, cb, catcher) {
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if (!catcher)
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catcher = console.log;
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this.requests.post("/api/games/"+id, null, (text, status) => {
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if (status != 200) {
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throw new Error("bad status creating game: "+status+": "+text);
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catcher("bad status creating game:", text, status);
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return;
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}
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var game = JSON.parse(text);
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cb(game);
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});
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}
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update(id, game, cb) {
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update(id, game, cb, catcher) {
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// TODO compute turn
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var n = 0;
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var m = game.Players.length;
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game.Players.forEach((player) => n += player.Participating ? 1 : 0);
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game.Turn = game.Turn % (m || 1);
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if (n)
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while (m > 0 && (!game.Players[game.Turn].Active || !game.Players[game.Turn].Participating)) {
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game.Turn = (game.Turn + 1) % game.Players.length;
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m -= 1;
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}
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if (!catcher)
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catcher = console.log;
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this.requests.put("/api/games/"+id, JSON.stringify(game), (text, status) => {
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if (status != 200) {
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throw new Error("bad status updating game: "+status+": "+text);
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catcher("bad status updating game: ", text, status);
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return;
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}
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var game2 = JSON.parse(text);
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cb(game2);
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@@ -121,7 +142,8 @@ class UI {
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this.games = games;
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this.ts = 0;
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this.threshold = 2;
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setInterval(() => { this.refresh() }, 2000);
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this.refresh();
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setInterval(() => { this.refresh() }, 500);
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}
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now() {
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@@ -137,36 +159,92 @@ class UI {
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});
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}
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formatCurrency(currency) {
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return `${Math.floor(currency/100)}.${currency%100 < 10 ? "0" : ""}${currency%100}`
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}
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formatCard(card) {
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if (card == -1)
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return `<br>?`;
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var suit = card.Suit;
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var value = card.Value + 2;
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switch (suit) {
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case 0 : suit = "hearts"; break;
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case 1 : suit = "spades"; break;
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case 2 : suit = "diamonds"; break;
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case 3 : suit = "clubs"; break;
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}
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switch (value) {
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case 10 : value = "jack"; break;
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case 11 : value = "queen"; break;
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case 12 : value = "king"; break;
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case 13 : value = "ace"; break;
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}
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return `<br>${value} of ${suit}`;
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}
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drawGame(game) {
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var playersActive = 0;
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var activePlayersChecked = 0;
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var winning = -1;
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game.Players.forEach((player, idx) => {
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if (player.ID != "" && player.Participating && player.Active) {
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if (winning == -1 || game.Players[winning].Card.Value <= player.Card.Value) {
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winning = idx;
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}
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playersActive += 1;
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if (player.Checked) {
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activePlayersChecked += 1;
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}
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}
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});
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var complete = playersActive < 2 || playersActive == activePlayersChecked;
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this.ts = this.now();
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var state = `
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<pot>${game.Pot}</pot>
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<pot>${this.formatCurrency(game.Pot)}</pot>
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<players>
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`;
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var myseat = -1;
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game.Players.forEach((player, seatnum) => {
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if (player.ID != "") {
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state += `<player ${player.Participating ? "participating" : ""} ${player.Active ? "active" : ""}>`;
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state += `<player
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${this.me(player) ? "me" : ""}
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${player.Participating ? "participating" : ""}
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${player.Active ? "active" : ""}
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${player.Checked ? "checked" : ""}
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${game.Turn == seatnum ? "current" : ""}
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${complete && winning == seatnum ? "winner" : ""}
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>`;
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state += `
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<name>${player.Name}</name>
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<balance>${player.Balance}</balance>
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<card>${this.me(player) ? "?" : player.Card}</card>
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<row>
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<name>${player.Name}</name>
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<balance>${this.formatCurrency(player.Balance)}</balance>
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</row>
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<row>
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<card>${this.formatCard(!complete && (this.me(player) || !player.Participating || !player.Active) ? -1 : player.Card)}</card>
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</row>
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`;
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if (this.me(player)) {
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var myturn = seatnum == game.Turn
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var enabled = player.Active && myturn;
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var eleControlGame = this.eleControlGame();
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var enabledWas = eleControlGame.getAttribute("disabled") == null;
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if (enabled != enabledWas) {
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if (enabled) {
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eleControlGame.removeAttribute("disabled");
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} else {
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eleControlGame.setAttribute("disabled", true);
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}
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}
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myseat = seatnum;
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}
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state += `</player>`;
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}
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});
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var enabled = myseat == game.Turn && game.Players[myseat].Participating && game.Players[myseat].Active;
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var eleControlGame = this.eleControlGame();
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var enabledWas = eleControlGame.getAttribute("disabled") == null;
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if (enabled != enabledWas) {
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var foo = (ele) => {
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ele.removeAttribute("disabled");
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};
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if (!enabled) {
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foo = (ele) => {
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ele.setAttribute("disabled", true);
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};
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}
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foo(eleControlGame)
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Array.from(eleControlGame.children).forEach(foo);
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}
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state += "</players>";
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this.ele().innerHTML = state;
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}
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@@ -209,29 +287,10 @@ class Deck {
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var idx = Math.floor(Math.random() * 52);
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if (!this.cards[idx]) {
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this.cards[idx] = 1;
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return idx;
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return {Suit: idx%4, Value: idx%13};
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}
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}
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}
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card(idx) {
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var suit = idx % 4;
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switch (suit) {
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case 0: suit = "hearts"; break;
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case 1: suit = "clubs"; break;
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case 2: suit = "diamonds"; break;
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case 3: suit = "spades"; break;
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}
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var num = idx % 13;
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num += 2
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switch (num) {
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case 10: num = "jack"; break;
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case 11: num = "queen"; break;
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case 12: num = "king"; break;
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case 13: num = "ace"; break;
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}
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return `${num} of ${suit}`;
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}
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}
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function init() {
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@@ -248,16 +307,12 @@ function init() {
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games.create("id", () => {
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games.update("id", {
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Pot: "$0",
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Pot: 0,
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Players: [
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{ID: id, Name: name},
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],
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}, (game) => ui.drawGame(game));
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});
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games.get("id", (game) => {
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ui.drawGame(game);
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});
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}
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function start() {
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@@ -272,6 +327,7 @@ function start() {
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if (player.Participating) {
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n += 1;
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game.Players[idx].Active = true;
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game.Players[idx].Checked = false;
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game.Players[idx].Card = deck.draw();
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}
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});
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@@ -289,11 +345,28 @@ function start() {
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function join() {
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var db = new DB();
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var id = db.get("id");
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games.forUser("id", id, (player) => {
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if (player.Participating)
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throw new Error("redundant join");
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player.Participating = true;
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player.Active = false;
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var name = db.get("name");
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games.forGame("id", (game) => {
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var redundant = false;
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var set = false;
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for (var i = 0; i < game.Players.length; i++) {
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if (!set && game.Players[i].ID == "") {
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game.Players[i] = {
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ID: id,
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Name: name,
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Participating: true,
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}
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set = true;
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} else {
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redundant = redundant || game.Players[i].ID == id;
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}
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}
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if (!set) {
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throw new Error("did not take a seat");
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}
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if (redundant) {
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throw new Error("cannot take 2 seats");
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}
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});
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}
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@@ -301,8 +374,6 @@ function drop() {
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var db = new DB();
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var id = db.get("id");
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games.forUser("id", id, (player) => {
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if (!player.Participating)
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throw new Error("redundant drop");
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player.Participating = false;
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player.Active = false;
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});
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@@ -312,8 +383,6 @@ function fold(ele) {
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var db = new DB();
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var id = db.get("id");
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games.forUser("id", id, (player) => {
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if (!player.Active)
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throw new Error("redundant fold");
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player.Active = false;
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});
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}
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@@ -323,22 +392,63 @@ function check(ele) {
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var id = db.get("id");
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games.forGame("id", (game) => {
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game.Turn += 1;
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game.Players.forEach((player) => {
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if (player.ID == id)
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player.Checked = true;
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});
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});
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}
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function collect(ele) {
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var db = new DB();
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var id = db.get("id");
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games.forGame("id", (game) => {
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var found = false;
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game.Players.forEach((player, idx) => {
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if (player.ID == id) {
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player.Balance += game.Pot;
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found = true;
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}
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});
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if (!found) {
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throw new Error("nil player cannot collect pot");
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}
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game.Pot = 0;
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});
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}
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function resetGame() {
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console.log("resetting game");
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games.forGame("id", (game) => {
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game.Players = [];
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game.Turn = 0;
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game.Pot = 0;
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});
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}
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function setWallet(ele) {
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var db = new DB();
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var id = db.get("id");
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var balance = parseInt(ele.parentNode.getElementsByTagName("input")[0].value);
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games.forUser("id", id, (player) => {
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player.Balance = balance;
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});
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}
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function raise(ele) {
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var db = new DB();
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var id = db.get("id");
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var bump = ele.parentNode.getElementsByTagName("input")[0].value;
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var bump = parseInt(ele.parentNode.getElementsByTagName("input")[0].value);
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games.forGame("id", (game) => {
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game.Turn += 1;
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game.Players.forEach((player, idx) => {
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if (player.ID == id) {
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// todo it's supposed to be a string, should render client-side
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player.Balance -= bump;
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if (player.Balance < 0)
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throw new Error("cannot bet more than you have");
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game.Pot += bump;
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} else {
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player.Checked = false;
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}
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});
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});
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