cant match but bretty good overall

This commit is contained in:
Bel LaPointe
2021-03-12 10:38:57 -06:00
parent f59e98981b
commit 83531757e9
4 changed files with 251 additions and 62 deletions

View File

@@ -0,0 +1,66 @@
players, player, pot {
display: block;
}
players {
display: flex;
flex-direction: row;
flex-wrap: wrap;
font-size: 2em;
}
players > * {
width: 10em;
flex-grow: 1;
}
player {
background-color: var(--background);
margin: .25em;
padding: .25em;
border-radius: 6px;
display: flex;
flex-direction: column;
}
player > * {
flex-grow: 1;
}
player[participating] {
}
player:not([active]) {
opacity: .5;
}
player[current] {
color: var(--code);
}
player[me] {
font-weight: bold;
}
player[winner] {
font-weight: bold;
font-size: 3em;
}
pot {
font-size: 3em;
display: block;
width: 100%;
text-align: center;
}
row {
display: flex;
flex-direction: row;
justify-content: space-between;
}
card {
text-align: center;
width: 100%;
}

View File

@@ -10,10 +10,17 @@
<button onclick="start(); return false;">Start</button>
<button onclick="join(); return false;">Join</button>
<button onclick="drop(); return false;">Drop</button>
<details>
<summary>Debug</summary>
<button onclick="resetGame(); return false;">RESET</button>
<input min=0 type="number"/>
<button onclick="setWallet(this); return false;">Set wallet cents</button>
</details>
</form>
<form id="control-game" onsubmit="return false;">
<form id="control-game" onsubmit="return false;" >
<button onclick="fold(this); return false;">Fold</button>
<button onclick="check(this); return false;">Check</button>
<button onclick="collect(this); return false;">Collect</button>
<input min=0 type="number"/>
<button onclick="raise(this); return false;">Raise cents</button>
</form>

View File

@@ -75,40 +75,61 @@ class Games {
forUser(id, uid, cb) {
this.get(id, (game) => {
var found = false;
game.Players.forEach((player, idx) => {
if (player.ID == uid) {
cb(game.Players[idx]);
found = true;
}
});
games.update(id, game, (game) => {ui.drawGame(game)});
if (found)
games.update(id, game, (game) => {ui.drawGame(game)});
});
}
get(id, cb) {
get(id, cb, catcher) {
if (!catcher)
catcher = console.log;
this.requests.get("/api/games/"+id, (text, status) => {
if (status != 200) {
throw new Error("bad status getting game: "+status+": "+text);
catcher("bad status getting game:", text, status);
return;
}
var game = JSON.parse(text);
cb(game);
});
}
create(id, cb) {
create(id, cb, catcher) {
if (!catcher)
catcher = console.log;
this.requests.post("/api/games/"+id, null, (text, status) => {
if (status != 200) {
throw new Error("bad status creating game: "+status+": "+text);
catcher("bad status creating game:", text, status);
return;
}
var game = JSON.parse(text);
cb(game);
});
}
update(id, game, cb) {
update(id, game, cb, catcher) {
// TODO compute turn
var n = 0;
var m = game.Players.length;
game.Players.forEach((player) => n += player.Participating ? 1 : 0);
game.Turn = game.Turn % (m || 1);
if (n)
while (m > 0 && (!game.Players[game.Turn].Active || !game.Players[game.Turn].Participating)) {
game.Turn = (game.Turn + 1) % game.Players.length;
m -= 1;
}
if (!catcher)
catcher = console.log;
this.requests.put("/api/games/"+id, JSON.stringify(game), (text, status) => {
if (status != 200) {
throw new Error("bad status updating game: "+status+": "+text);
catcher("bad status updating game: ", text, status);
return;
}
var game2 = JSON.parse(text);
cb(game2);
@@ -121,7 +142,8 @@ class UI {
this.games = games;
this.ts = 0;
this.threshold = 2;
setInterval(() => { this.refresh() }, 2000);
this.refresh();
setInterval(() => { this.refresh() }, 500);
}
now() {
@@ -137,36 +159,92 @@ class UI {
});
}
formatCurrency(currency) {
return `${Math.floor(currency/100)}.${currency%100 < 10 ? "0" : ""}${currency%100}`
}
formatCard(card) {
if (card == -1)
return `<br>?`;
var suit = card.Suit;
var value = card.Value + 2;
switch (suit) {
case 0 : suit = "hearts"; break;
case 1 : suit = "spades"; break;
case 2 : suit = "diamonds"; break;
case 3 : suit = "clubs"; break;
}
switch (value) {
case 10 : value = "jack"; break;
case 11 : value = "queen"; break;
case 12 : value = "king"; break;
case 13 : value = "ace"; break;
}
return `<br>${value} of ${suit}`;
}
drawGame(game) {
var playersActive = 0;
var activePlayersChecked = 0;
var winning = -1;
game.Players.forEach((player, idx) => {
if (player.ID != "" && player.Participating && player.Active) {
if (winning == -1 || game.Players[winning].Card.Value <= player.Card.Value) {
winning = idx;
}
playersActive += 1;
if (player.Checked) {
activePlayersChecked += 1;
}
}
});
var complete = playersActive < 2 || playersActive == activePlayersChecked;
this.ts = this.now();
var state = `
<pot>${game.Pot}</pot>
<pot>${this.formatCurrency(game.Pot)}</pot>
<players>
`;
var myseat = -1;
game.Players.forEach((player, seatnum) => {
if (player.ID != "") {
state += `<player ${player.Participating ? "participating" : ""} ${player.Active ? "active" : ""}>`;
state += `<player
${this.me(player) ? "me" : ""}
${player.Participating ? "participating" : ""}
${player.Active ? "active" : ""}
${player.Checked ? "checked" : ""}
${game.Turn == seatnum ? "current" : ""}
${complete && winning == seatnum ? "winner" : ""}
>`;
state += `
<name>${player.Name}</name>
<balance>${player.Balance}</balance>
<card>${this.me(player) ? "?" : player.Card}</card>
<row>
<name>${player.Name}</name>
<balance>${this.formatCurrency(player.Balance)}</balance>
</row>
<row>
<card>${this.formatCard(!complete && (this.me(player) || !player.Participating || !player.Active) ? -1 : player.Card)}</card>
</row>
`;
if (this.me(player)) {
var myturn = seatnum == game.Turn
var enabled = player.Active && myturn;
var eleControlGame = this.eleControlGame();
var enabledWas = eleControlGame.getAttribute("disabled") == null;
if (enabled != enabledWas) {
if (enabled) {
eleControlGame.removeAttribute("disabled");
} else {
eleControlGame.setAttribute("disabled", true);
}
}
myseat = seatnum;
}
state += `</player>`;
}
});
var enabled = myseat == game.Turn && game.Players[myseat].Participating && game.Players[myseat].Active;
var eleControlGame = this.eleControlGame();
var enabledWas = eleControlGame.getAttribute("disabled") == null;
if (enabled != enabledWas) {
var foo = (ele) => {
ele.removeAttribute("disabled");
};
if (!enabled) {
foo = (ele) => {
ele.setAttribute("disabled", true);
};
}
foo(eleControlGame)
Array.from(eleControlGame.children).forEach(foo);
}
state += "</players>";
this.ele().innerHTML = state;
}
@@ -209,29 +287,10 @@ class Deck {
var idx = Math.floor(Math.random() * 52);
if (!this.cards[idx]) {
this.cards[idx] = 1;
return idx;
return {Suit: idx%4, Value: idx%13};
}
}
}
card(idx) {
var suit = idx % 4;
switch (suit) {
case 0: suit = "hearts"; break;
case 1: suit = "clubs"; break;
case 2: suit = "diamonds"; break;
case 3: suit = "spades"; break;
}
var num = idx % 13;
num += 2
switch (num) {
case 10: num = "jack"; break;
case 11: num = "queen"; break;
case 12: num = "king"; break;
case 13: num = "ace"; break;
}
return `${num} of ${suit}`;
}
}
function init() {
@@ -248,16 +307,12 @@ function init() {
games.create("id", () => {
games.update("id", {
Pot: "$0",
Pot: 0,
Players: [
{ID: id, Name: name},
],
}, (game) => ui.drawGame(game));
});
games.get("id", (game) => {
ui.drawGame(game);
});
}
function start() {
@@ -272,6 +327,7 @@ function start() {
if (player.Participating) {
n += 1;
game.Players[idx].Active = true;
game.Players[idx].Checked = false;
game.Players[idx].Card = deck.draw();
}
});
@@ -289,11 +345,28 @@ function start() {
function join() {
var db = new DB();
var id = db.get("id");
games.forUser("id", id, (player) => {
if (player.Participating)
throw new Error("redundant join");
player.Participating = true;
player.Active = false;
var name = db.get("name");
games.forGame("id", (game) => {
var redundant = false;
var set = false;
for (var i = 0; i < game.Players.length; i++) {
if (!set && game.Players[i].ID == "") {
game.Players[i] = {
ID: id,
Name: name,
Participating: true,
}
set = true;
} else {
redundant = redundant || game.Players[i].ID == id;
}
}
if (!set) {
throw new Error("did not take a seat");
}
if (redundant) {
throw new Error("cannot take 2 seats");
}
});
}
@@ -301,8 +374,6 @@ function drop() {
var db = new DB();
var id = db.get("id");
games.forUser("id", id, (player) => {
if (!player.Participating)
throw new Error("redundant drop");
player.Participating = false;
player.Active = false;
});
@@ -312,8 +383,6 @@ function fold(ele) {
var db = new DB();
var id = db.get("id");
games.forUser("id", id, (player) => {
if (!player.Active)
throw new Error("redundant fold");
player.Active = false;
});
}
@@ -323,22 +392,63 @@ function check(ele) {
var id = db.get("id");
games.forGame("id", (game) => {
game.Turn += 1;
game.Players.forEach((player) => {
if (player.ID == id)
player.Checked = true;
});
});
}
function collect(ele) {
var db = new DB();
var id = db.get("id");
games.forGame("id", (game) => {
var found = false;
game.Players.forEach((player, idx) => {
if (player.ID == id) {
player.Balance += game.Pot;
found = true;
}
});
if (!found) {
throw new Error("nil player cannot collect pot");
}
game.Pot = 0;
});
}
function resetGame() {
console.log("resetting game");
games.forGame("id", (game) => {
game.Players = [];
game.Turn = 0;
game.Pot = 0;
});
}
function setWallet(ele) {
var db = new DB();
var id = db.get("id");
var balance = parseInt(ele.parentNode.getElementsByTagName("input")[0].value);
games.forUser("id", id, (player) => {
player.Balance = balance;
});
}
function raise(ele) {
var db = new DB();
var id = db.get("id");
var bump = ele.parentNode.getElementsByTagName("input")[0].value;
var bump = parseInt(ele.parentNode.getElementsByTagName("input")[0].value);
games.forGame("id", (game) => {
game.Turn += 1;
game.Players.forEach((player, idx) => {
if (player.ID == id) {
// todo it's supposed to be a string, should render client-side
player.Balance -= bump;
if (player.Balance < 0)
throw new Error("cannot bet more than you have");
game.Pot += bump;
} else {
player.Checked = false;
}
});
});

View File

@@ -11,14 +11,20 @@ type Game struct {
type Player struct {
ID string
Name string
Card int
Card Card
Balance Currency
Active bool
Participating bool
Checked bool
}
type Currency int
type Card struct {
Suit int
Value int
}
func (game Game) GetPlayers() []Player {
players := []Player{}
for _, player := range game.Players {