video/comms/webrtc-ws-example/client.js

636 lines
20 KiB
JavaScript
Executable File

// WebSocket and WebRTC based multi-user chat sample with two-way video
// calling, including use of TURN if applicable or necessary.
//
// This file contains the JavaScript code that implements the client-side
// features for connecting and managing chat and video calls.
//
// To read about how this sample works: http://bit.ly/webrtc-from-chat
//
// Any copyright is dedicated to the Public Domain.
// http://creativecommons.org/publicdomain/zero/1.0/
"use strict";
// Get our hostname
var myHostname = window.location.hostname;
console.log("Hostname: " + myHostname);
// WebSocket chat/signaling channel variables.
var connection = null;
var clientID = 0;
// The media constraints object describes what sort of stream we want
// to request from the local A/V hardware (typically a webcam and
// microphone). Here, we specify only that we want both audio and
// video; however, you can be more specific. It's possible to state
// that you would prefer (or require) specific resolutions of video,
// whether to prefer the user-facing or rear-facing camera (if available),
// and so on.
//
// See also:
// https://developer.mozilla.org/en-US/docs/Web/API/MediaStreamConstraints
// https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getUserMedia
//
var mediaConstraints = {
audio: true, // We want an audio track
video: true // ...and we want a video track
};
var myUsername = null;
var targetUsername = null; // To store username of other peer
var myPeerConnection = null; // RTCPeerConnection
// To work both with and without addTrack() we need to note
// if it's available
var hasAddTrack = false;
// Output logging information to console.
function log(text) {
var time = new Date();
console.log("[" + time.toLocaleTimeString() + "] " + text);
}
// Output an error message to console.
function log_error(text) {
var time = new Date();
console.error("[" + time.toLocaleTimeString() + "] " + text);
}
// Send a JavaScript object by converting it to JSON and sending
// it as a message on the WebSocket connection.
function sendToServer(msg) {
var msgJSON = JSON.stringify(msg);
log("Sending '" + msg.type + "' message: " + msgJSON);
connection.send(msgJSON);
}
// Called when the "id" message is received; this message is sent by the
// server to assign this login session a unique ID number; in response,
// this function sends a "username" message to set our username for this
// session.
function setUsername() {
myUsername = document.getElementById("name").value;
sendToServer({
name: myUsername,
date: Date.now(),
id: clientID,
type: "username"
});
}
// Open and configure the connection to the WebSocket server.
function connect() {
var serverUrl;
var scheme = "ws";
// If this is an HTTPS connection, we have to use a secure WebSocket
// connection too, so add another "s" to the scheme.
if (document.location.protocol === "https:") {
scheme += "s";
}
serverUrl = scheme + "://" + myHostname + ":443";
connection = new WebSocket(serverUrl, "json");
connection.onopen = function(evt) {
};
connection.onerror = function(evt) {
console.dir(evt);
}
connection.onmessage = function(evt) {
var text = "";
var msg = JSON.parse(evt.data);
log("Message received: ");
console.dir(msg);
var time = new Date(msg.date);
var timeStr = time.toLocaleTimeString();
switch(msg.type) {
case "id":
clientID = msg.id;
setUsername();
break;
case "rejectusername":
myUsername = msg.name;
break;
case "userlist": // Received an updated user list
handleUserlistMsg(msg);
break;
// Signaling messages: these messages are used to trade WebRTC
// signaling information during negotiations leading up to a video
// call.
case "video-offer": // Invitation and offer to chat
handleVideoOfferMsg(msg);
break;
case "video-answer": // Callee has answered our offer
handleVideoAnswerMsg(msg);
break;
case "new-ice-candidate": // A new ICE candidate has been received
handleNewICECandidateMsg(msg);
break;
case "hang-up": // The other peer has hung up the call
handleHangUpMsg(msg);
break;
// Unknown message; output to console for debugging.
default:
log_error("Unknown message received:");
log_error(msg);
}
};
}
// Create the RTCPeerConnection which knows how to talk to our
// selected STUN/TURN server and then uses getUserMedia() to find
// our camera and microphone and add that stream to the connection for
// use in our video call. Then we configure event handlers to get
// needed notifications on the call.
function createPeerConnection() {
log("Setting up a connection...");
// Create an RTCPeerConnection which knows to use our chosen
// STUN server.
myPeerConnection = new RTCPeerConnection({
iceServers: [ // Information about ICE servers - Use your own!
{
url: 'stun:stun.l.google.com:19302'
},
{
url: 'turn:numb.viagenie.ca',
credential: 'muazkh',
username: 'webrtc@live.com'
}
]
});
// Do we have addTrack()? If not, we will use streams instead.
hasAddTrack = (myPeerConnection.addTrack !== undefined);
// Set up event handlers for the ICE negotiation process.
myPeerConnection.onicecandidate = handleICECandidateEvent;
myPeerConnection.onremovestream = handleRemoveStreamEvent;
myPeerConnection.oniceconnectionstatechange = handleICEConnectionStateChangeEvent;
myPeerConnection.onicegatheringstatechange = handleICEGatheringStateChangeEvent;
myPeerConnection.onsignalingstatechange = handleSignalingStateChangeEvent;
myPeerConnection.onnegotiationneeded = handleNegotiationNeededEvent;
// Because the deprecation of addStream() and the addstream event is recent,
// we need to use those if addTrack() and track aren't available.
if (hasAddTrack) {
myPeerConnection.ontrack = handleTrackEvent;
} else {
myPeerConnection.onaddstream = handleAddStreamEvent;
}
}
// Called by the WebRTC layer to let us know when it's time to
// begin (or restart) ICE negotiation. Starts by creating a WebRTC
// offer, then sets it as the description of our local media
// (which configures our local media stream), then sends the
// description to the callee as an offer. This is a proposed media
// format, codec, resolution, etc.
function handleNegotiationNeededEvent() {
log("*** Negotiation needed");
log("---> Creating offer");
myPeerConnection.createOffer().then(function(offer) {
log("---> Creating new description object to send to remote peer");
return myPeerConnection.setLocalDescription(offer);
})
.then(function() {
log("---> Sending offer to remote peer");
sendToServer({
name: myUsername,
target: targetUsername,
type: "video-offer",
sdp: myPeerConnection.localDescription
});
})
.catch(reportError);
}
// Called by the WebRTC layer when events occur on the media tracks
// on our WebRTC call. This includes when streams are added to and
// removed from the call.
//
// track events include the following fields:
//
// RTCRtpReceiver receiver
// MediaStreamTrack track
// MediaStream[] streams
// RTCRtpTransceiver transceiver
function handleTrackEvent(event) {
log("*** Track event");
document.getElementById("received_video").srcObject = event.streams[0];
document.getElementById("hangup-button").disabled = false;
}
// Called by the WebRTC layer when a stream starts arriving from the
// remote peer. We use this to update our user interface, in this
// example.
function handleAddStreamEvent(event) {
log("*** Stream added");
document.getElementById("received_video").srcObject = event.stream;
document.getElementById("hangup-button").disabled = false;
}
// An event handler which is called when the remote end of the connection
// removes its stream. We consider this the same as hanging up the call.
// It could just as well be treated as a "mute".
//
// Note that currently, the spec is hazy on exactly when this and other
// "connection failure" scenarios should occur, so sometimes they simply
// don't happen.
function handleRemoveStreamEvent(event) {
log("*** Stream removed");
closeVideoCall();
}
// Handles |icecandidate| events by forwarding the specified
// ICE candidate (created by our local ICE agent) to the other
// peer through the signaling server.
function handleICECandidateEvent(event) {
if (event.candidate) {
log("Outgoing ICE candidate: " + event.candidate.candidate);
sendToServer({
type: "new-ice-candidate",
target: targetUsername,
candidate: event.candidate
});
}
}
// Handle |iceconnectionstatechange| events. This will detect
// when the ICE connection is closed, failed, or disconnected.
//
// This is called when the state of the ICE agent changes.
function handleICEConnectionStateChangeEvent(event) {
log("*** ICE connection state changed to " + myPeerConnection.iceConnectionState);
switch(myPeerConnection.iceConnectionState) {
case "closed":
case "failed":
case "disconnected":
closeVideoCall();
break;
}
}
// Set up a |signalingstatechange| event handler. This will detect when
// the signaling connection is closed.
//
// NOTE: This will actually move to the new RTCPeerConnectionState enum
// returned in the property RTCPeerConnection.connectionState when
// browsers catch up with the latest version of the specification!
function handleSignalingStateChangeEvent(event) {
log("*** WebRTC signaling state changed to: " + myPeerConnection.signalingState);
switch(myPeerConnection.signalingState) {
case "closed":
closeVideoCall();
break;
}
}
// Handle the |icegatheringstatechange| event. This lets us know what the
// ICE engine is currently working on: "new" means no networking has happened
// yet, "gathering" means the ICE engine is currently gathering candidates,
// and "complete" means gathering is complete. Note that the engine can
// alternate between "gathering" and "complete" repeatedly as needs and
// circumstances change.
//
// We don't need to do anything when this happens, but we log it to the
// console so you can see what's going on when playing with the sample.
function handleICEGatheringStateChangeEvent(event) {
log("*** ICE gathering state changed to: " + myPeerConnection.iceGatheringState);
}
// Given a message containing a list of usernames, this function
// populates the user list box with those names, making each item
// clickable to allow starting a video call.
function handleUserlistMsg(msg) {
var i;
var listElem = document.getElementById("userlistbox");
// Remove all current list members. We could do this smarter,
// by adding and updating users instead of rebuilding from
// scratch but this will do for this sample.
while (listElem.firstChild) {
listElem.removeChild(listElem.firstChild);
}
// Add member names from the received list
for (i=0; i < msg.users.length; i++) {
var item = document.createElement("li");
item.appendChild(document.createTextNode(msg.users[i]));
item.addEventListener("click", invite, false);
listElem.appendChild(item);
}
}
// Close the RTCPeerConnection and reset variables so that the user can
// make or receive another call if they wish. This is called both
// when the user hangs up, the other user hangs up, or if a connection
// failure is detected.
function closeVideoCall() {
var remoteVideo = document.getElementById("received_video");
var localVideo = document.getElementById("local_video");
log("Closing the call");
// Close the RTCPeerConnection
if (myPeerConnection) {
log("--> Closing the peer connection");
// Disconnect all our event listeners; we don't want stray events
// to interfere with the hangup while it's ongoing.
myPeerConnection.onaddstream = null; // For older implementations
myPeerConnection.ontrack = null; // For newer ones
myPeerConnection.onremovestream = null;
myPeerConnection.onnicecandidate = null;
myPeerConnection.oniceconnectionstatechange = null;
myPeerConnection.onsignalingstatechange = null;
myPeerConnection.onicegatheringstatechange = null;
myPeerConnection.onnotificationneeded = null;
// Stop the videos
if (remoteVideo.srcObject) {
remoteVideo.srcObject.getTracks().forEach(track => track.stop());
}
if (localVideo.srcObject) {
localVideo.srcObject.getTracks().forEach(track => track.stop());
}
remoteVideo.src = null;
localVideo.src = null;
// Close the peer connection
myPeerConnection.close();
myPeerConnection = null;
}
// Disable the hangup button
document.getElementById("hangup-button").disabled = true;
targetUsername = null;
}
// Handle the "hang-up" message, which is sent if the other peer
// has hung up the call or otherwise disconnected.
function handleHangUpMsg(msg) {
log("*** Received hang up notification from other peer");
closeVideoCall();
}
// Hang up the call by closing our end of the connection, then
// sending a "hang-up" message to the other peer (keep in mind that
// the signaling is done on a different connection). This notifies
// the other peer that the connection should be terminated and the UI
// returned to the "no call in progress" state.
function hangUpCall() {
closeVideoCall();
sendToServer({
name: myUsername,
target: targetUsername,
type: "hang-up"
});
}
// Handle a click on an item in the user list by inviting the clicked
// user to video chat. Note that we don't actually send a message to
// the callee here -- calling RTCPeerConnection.addStream() issues
// a |notificationneeded| event, so we'll let our handler for that
// make the offer.
function invite(evt) {
log("Starting to prepare an invitation");
if (myPeerConnection) {
alert("You can't start a call because you already have one open!");
} else {
var clickedUsername = evt.target.textContent;
// Don't allow users to call themselves, because weird.
if (clickedUsername === myUsername) {
alert("I'm afraid I can't let you talk to yourself. That would be weird.");
return;
}
// Record the username being called for future reference
targetUsername = clickedUsername;
log("Inviting user " + targetUsername);
// Call createPeerConnection() to create the RTCPeerConnection.
log("Setting up connection to invite user: " + targetUsername);
createPeerConnection();
// Now configure and create the local stream, attach it to the
// "preview" box (id "local_video"), and add it to the
// RTCPeerConnection.
log("Requesting webcam access...");
navigator.mediaDevices.getUserMedia(mediaConstraints)
.then(function(localStream) {
log("-- Local video stream obtained");
document.getElementById("local_video").srcObject = localStream;
if (hasAddTrack) {
log("-- Adding tracks to the RTCPeerConnection");
localStream.getTracks().forEach(track => myPeerConnection.addTrack(track, localStream));
} else {
log("-- Adding stream to the RTCPeerConnection");
myPeerConnection.addStream(localStream);
}
})
.catch(handleGetUserMediaError);
}
}
// Accept an offer to video chat. We configure our local settings,
// create our RTCPeerConnection, get and attach our local camera
// stream, then create and send an answer to the caller.
function handleVideoOfferMsg(msg) {
var localStream = null;
targetUsername = msg.name;
// Call createPeerConnection() to create the RTCPeerConnection.
log("Starting to accept invitation from " + targetUsername);
createPeerConnection();
// We need to set the remote description to the received SDP offer
// so that our local WebRTC layer knows how to talk to the caller.
var desc = new RTCSessionDescription(msg.sdp);
myPeerConnection.setRemoteDescription(desc).then(function () {
log("Setting up the local media stream...");
return navigator.mediaDevices.getUserMedia(mediaConstraints);
})
.then(function(stream) {
log("-- Local video stream obtained");
localStream = stream;
document.getElementById("local_video").srcObject = localStream;
if (hasAddTrack) {
log("-- Adding tracks to the RTCPeerConnection");
localStream.getTracks().forEach(track =>
myPeerConnection.addTrack(track, localStream)
);
} else {
log("-- Adding stream to the RTCPeerConnection");
myPeerConnection.addStream(localStream);
}
})
.then(function() {
log("------> Creating answer");
// Now that we've successfully set the remote description, we need to
// start our stream up locally then create an SDP answer. This SDP
// data describes the local end of our call, including the codec
// information, options agreed upon, and so forth.
return myPeerConnection.createAnswer();
})
.then(function(answer) {
log("------> Setting local description after creating answer");
// We now have our answer, so establish that as the local description.
// This actually configures our end of the call to match the settings
// specified in the SDP.
return myPeerConnection.setLocalDescription(answer);
})
.then(function() {
var msg = {
name: myUsername,
target: targetUsername,
type: "video-answer",
sdp: myPeerConnection.localDescription
};
// We've configured our end of the call now. Time to send our
// answer back to the caller so they know that we want to talk
// and how to talk to us.
log("Sending answer packet back to other peer");
sendToServer(msg);
})
.catch(handleGetUserMediaError);
}
// Responds to the "video-answer" message sent to the caller
// once the callee has decided to accept our request to talk.
function handleVideoAnswerMsg(msg) {
log("Call recipient has accepted our call");
// Configure the remote description, which is the SDP payload
// in our "video-answer" message.
var desc = new RTCSessionDescription(msg.sdp);
myPeerConnection.setRemoteDescription(desc).catch(reportError);
}
// A new ICE candidate has been received from the other peer. Call
// RTCPeerConnection.addIceCandidate() to send it along to the
// local ICE framework.
function handleNewICECandidateMsg(msg) {
var candidate = new RTCIceCandidate(msg.candidate);
log("Adding received ICE candidate: " + JSON.stringify(candidate));
myPeerConnection.addIceCandidate(candidate)
.catch(reportError);
}
// Handle errors which occur when trying to access the local media
// hardware; that is, exceptions thrown by getUserMedia(). The two most
// likely scenarios are that the user has no camera and/or microphone
// or that they declined to share their equipment when prompted. If
// they simply opted not to share their media, that's not really an
// error, so we won't present a message in that situation.
function handleGetUserMediaError(e) {
log(e);
switch(e.name) {
case "NotFoundError":
alert("Unable to open your call because no camera and/or microphone" +
"were found.");
break;
case "SecurityError":
case "PermissionDeniedError":
// Do nothing; this is the same as the user canceling the call.
break;
default:
alert("Error opening your camera and/or microphone: " + e.message);
break;
}
// Make sure we shut down our end of the RTCPeerConnection so we're
// ready to try again.
closeVideoCall();
}
// Handles reporting errors. Currently, we just dump stuff to console but
// in a real-world application, an appropriate (and user-friendly)
// error message should be displayed.
function reportError(errMessage) {
log_error("Error " + errMessage.name + ": " + errMessage.message);
}