# Oathsworn: State of the Deepwood

<players>

## Players

<oathsworn_and_companions>

### Oathsworn and Companions

<oathsworn_or_companion>
name
is_companion
hp
<permanents> permanents.defense
permanents.2animus
permanents.redraw
permanents.empowered3
permanents.battleflow
</permanents> <animus> regen
max
</animus>
</oathsworn_or_companion> <oathsworn_or_companion>
name
is_companion
hp
<permanents> permanents.defense
permanents.2animus
permanents.redraw
permanents.empowered3
permanents.battleflow
</permanents> <animus> regen
max
</animus>
</oathsworn_or_companion> <oathsworn_or_companion>
name
is_companion
hp
<permanents> permanents.defense
permanents.2animus
permanents.redraw
permanents.empowered3
permanents.battleflow
</permanents> <animus> regen
max
</animus>
</oathsworn_or_companion> <oathsworn_or_companion>
name
is_companion
hp
<permanents> permanents.defense
permanents.2animus
permanents.redraw
permanents.empowered3
permanents.battleflow
</permanents> <animus> regen
max
</animus>
</oathsworn_or_companion> </oathsworn_and_companions> </players> <free_company>

## Free Company

name
<chapters>

### Chapters

number
<chapter_progress> <story> story.complete
story.ambushed
story.special_rules
story.unique_item
</story> encounter
</chapter_progress>
number
<chapter_progress> <story> story.complete
story.ambushed
story.special_rules
story.unique_item
</story> encounter
</chapter_progress>
number
<chapter_progress> <story> story.complete
story.ambushed
story.special_rules
story.unique_item
</story> encounter
</chapter_progress>
</chapters> <traits>

### Traits

</traits> <knockouts>

### Knockouts

<knockout> </knockout>
<knockout> </knockout>
<knockout> </knockout>
</knockouts> <cities>

### Cities

<city> </city>
<city> </city>
<city> </city>
</cities> <allies>

### Allies

<ally> </ally>
<ally> </ally>
<ally> </ally>
</allies> <woods>

### Woods

<wood> </wood>
<wood> </wood>
<wood> </wood>
</woods> <keywords>

### Keywords

</keywords> <notes>

### Notes

</notes> </free_company> <io>
EXPORT
IMPORT
</io>