can punch self

This commit is contained in:
Bel LaPointe
2025-03-02 18:07:14 -07:00
parent ed5e6d4487
commit f7f46ba96e
10 changed files with 220 additions and 6 deletions

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@@ -7,3 +7,5 @@ unsafe impl ExtensionLibrary for MyExtension {
}
pub mod player;
pub mod mon;
pub mod mon_move;

74
src/rust/src/mon.rs Normal file
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@@ -0,0 +1,74 @@
use godot::prelude::*;
use godot::classes::{ISprite2D, Sprite2D};
#[derive(GodotClass, Debug)]
#[class(base=Sprite2D)]
pub struct Mon {
base: Base<Sprite2D>,
name: GString,
hp: i32,
damage: i32,
level_d: i32,
}
#[godot_api]
impl ISprite2D for Mon {
fn init(base: Base<Sprite2D>) -> Self {
Self{
base: base,
name: "my_name".into(),
hp: 100,
damage: 0,
level_d: 0,
}
}
fn ready(&mut self) {
self.hp_change()
}
}
use crate::mon_move;
#[godot_api]
impl Mon {
#[func]
pub fn mon_name(&self) -> GString {
self.name.clone()
}
#[func]
pub fn hp(&self) -> f32 {
(self.hp - self.damage) as f32 / self.hp as f32
}
#[func]
pub fn tackled(&mut self) {
self.recv(mon_move::TACKLE);
self.hp_change()
}
fn hp_change(&mut self) {
self.base_mut().emit_signal("hp_changed", &[]);
}
#[signal]
fn hp_changed();
}
impl Mon {
fn recv(&mut self, m: mon_move::MonMove) {
m.use_on(self);
}
pub fn hit_for(&mut self, power: i32) {
self.damage += power;
}
pub fn damage_scalar(&self) -> f32 {
let mut result = 1.0;
for _ in 0..self.level_d {
result /= 2.0;
}
result
}
}

18
src/rust/src/mon_move.rs Normal file
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@@ -0,0 +1,18 @@
use crate::mon;
pub struct MonMove {
power: i32,
}
impl MonMove {
const fn new(power: i32) -> Self {
Self{power: power}
}
pub fn use_on(&self, dest: &mut mon::Mon) {
let power = self.power as f32 * dest.damage_scalar();
dest.hit_for(power as i32);
}
}
pub const TACKLE: MonMove = MonMove::new(25);

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@@ -1,4 +1,6 @@
use godot::{prelude::*, classes::{ISprite2D, Sprite2D}};
use godot::prelude::*;
use godot::classes::{ISprite2D, Sprite2D};
#[derive(GodotClass)]
#[class(base=Sprite2D)]
struct BreeLPlayer {
@@ -41,5 +43,3 @@ impl BreeLPlayer {
eprintln!("drop");
}
}