update godot naming
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@@ -4,11 +4,11 @@ compatibility_minimum = 4.1
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reloadable = true
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reloadable = true
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[libraries]
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[libraries]
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linux.debug.x86_64 = "res://../rust/target/debug/libmon.so"
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linux.debug.x86_64 = "res://../gmon/target/debug/libgmon.so"
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linux.release.x86_64 = "res://../rust/target/release/libmon.so"
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linux.release.x86_64 = "res://../gmon/target/release/libgmon.so"
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windows.debug.x86_64 = "res://../rust/target/debug/mon.dll"
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windows.debug.x86_64 = "res://../gmon/target/debug/gmon.dll"
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windows.release.x86_64 = "res://../rust/target/release/mon.dll"
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windows.release.x86_64 = "res://../gmon/target/release/gmon.dll"
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macos.debug = "res://../rust/target/debug/libmon.dylib"
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macos.debug = "res://../gmon/target/debug/libgmon.dylib"
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macos.release = "res://../rust/target/release/libmon.dylib"
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macos.release = "res://../gmon/target/release/libgmon.dylib"
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macos.debug.arm64 = "res://../rust/target/debug/libmon.dylib"
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macos.debug.arm64 = "res://../gmon/target/debug/libgmon.dylib"
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macos.release.arm64 = "res://../rust/target/release/libmon.dylib"
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macos.release.arm64 = "res://../gmon/target/release/libgmon.dylib"
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