vulkan/blit_image: Commit descriptor sets within worker thread

Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread.
pull/6585/head
ReinUsesLisp 2021-07-20 21:52:29 -03:00 committed by ameerj
parent f6796cad9c
commit a55ff22900
1 changed files with 7 additions and 9 deletions

View File

@ -376,11 +376,11 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV
const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D); const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler; const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler;
const VkPipeline pipeline = FindOrEmplacePipeline(key); const VkPipeline pipeline = FindOrEmplacePipeline(key);
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
scheduler.RequestRenderpass(dst_framebuffer); scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_view, descriptor_set, scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler,
&device = device](vk::CommandBuffer cmdbuf) { src_view](vk::CommandBuffer cmdbuf) {
// TODO: Barriers // TODO: Barriers
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view); UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
@ -402,12 +402,11 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
const VkPipelineLayout layout = *two_textures_pipeline_layout; const VkPipelineLayout layout = *two_textures_pipeline_layout;
const VkSampler sampler = *nearest_sampler; const VkSampler sampler = *nearest_sampler;
const VkPipeline pipeline = BlitDepthStencilPipeline(dst_framebuffer->RenderPass()); const VkPipeline pipeline = BlitDepthStencilPipeline(dst_framebuffer->RenderPass());
const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
scheduler.RequestRenderpass(dst_framebuffer); scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_depth_view, scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_depth_view,
src_stencil_view, descriptor_set, src_stencil_view, this](vk::CommandBuffer cmdbuf) {
&device = device](vk::CommandBuffer cmdbuf) {
// TODO: Barriers // TODO: Barriers
const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view, UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
src_stencil_view); src_stencil_view);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
@ -448,14 +447,12 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
const VkPipelineLayout layout = *one_texture_pipeline_layout; const VkPipelineLayout layout = *one_texture_pipeline_layout;
const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D); const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
const VkSampler sampler = *nearest_sampler; const VkSampler sampler = *nearest_sampler;
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
const VkExtent2D extent{ const VkExtent2D extent{
.width = src_image_view.size.width, .width = src_image_view.size.width,
.height = src_image_view.size.height, .height = src_image_view.size.height,
}; };
scheduler.RequestRenderpass(dst_framebuffer); scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([pipeline, layout, sampler, src_view, descriptor_set, extent, scheduler.Record([pipeline, layout, sampler, src_view, extent, this](vk::CommandBuffer cmdbuf) {
&device = device](vk::CommandBuffer cmdbuf) {
const VkOffset2D offset{ const VkOffset2D offset{
.x = 0, .x = 0,
.y = 0, .y = 0,
@ -476,6 +473,7 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
.tex_scale = {viewport.width, viewport.height}, .tex_scale = {viewport.width, viewport.height},
.tex_offset = {0.0f, 0.0f}, .tex_offset = {0.0f, 0.0f},
}; };
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view); UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
// TODO: Barriers // TODO: Barriers