shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures.pull/3442/head
parent
4a6a1aeab4
commit
7dc488a375
|
|
@ -527,7 +527,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
|||
const bool is_bindless = bindless_reg.has_value();
|
||||
|
||||
UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow);
|
||||
ASSERT_MSG(texture_type != TextureType::Texture3D || is_array || is_shadow,
|
||||
ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow,
|
||||
"Illegal texture type");
|
||||
|
||||
const SamplerInfo info{texture_type, is_array, is_shadow, false};
|
||||
|
|
|
|||
Reference in New Issue