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blit_image.cpp
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video_core: Fix ogl status error when draw_texture
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2023-03-12 13:33:31 +08:00 |
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blit_image.h
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…
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gl_buffer_cache.cpp
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buffer_cache_base: Specify buffer type in HostBindings
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2023-06-13 00:59:42 -04:00 |
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gl_buffer_cache.h
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buffer_cache_base: Specify buffer type in HostBindings
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2023-06-13 00:59:42 -04:00 |
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gl_buffer_cache_base.cpp
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Buffer Cache: Fully rework the buffer cache.
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2023-04-29 00:46:31 +02:00 |
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gl_compute_pipeline.cpp
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video_core: Use sampler IDs instead pointers in the pipeline config
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2023-06-16 13:45:14 +02:00 |
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gl_compute_pipeline.h
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…
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gl_device.cpp
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shader_recompiler: remove barriers in conditional control flow when device lacks support
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2023-06-10 12:30:39 -04:00 |
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gl_device.h
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shader_recompiler: remove barriers in conditional control flow when device lacks support
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2023-06-10 12:30:39 -04:00 |
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gl_fence_manager.cpp
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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2023-03-08 20:29:25 -05:00 |
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gl_fence_manager.h
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Fence Manager: implement async fence management in a sepparate thread.
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2023-04-23 04:48:50 +02:00 |
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gl_fsr.cpp
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…
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gl_fsr.h
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…
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gl_graphics_pipeline.cpp
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video_core: Use sampler IDs instead pointers in the pipeline config
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2023-06-16 13:45:14 +02:00 |
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gl_graphics_pipeline.h
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…
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gl_query_cache.cpp
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QueryCache: rework async downloads.
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2023-04-23 22:04:14 +02:00 |
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gl_query_cache.h
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QueryCache: rework async downloads.
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2023-04-23 22:04:14 +02:00 |
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gl_rasterizer.cpp
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OpenGL: Make use of persistent buffer maps in buffer cache downloads
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2023-05-28 00:38:46 -04:00 |
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gl_rasterizer.h
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OpenGL: Make use of persistent buffer maps in buffer cache downloads
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2023-05-28 00:38:46 -04:00 |
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gl_resource_manager.cpp
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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2023-03-08 20:29:25 -05:00 |
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gl_resource_manager.h
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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2023-03-08 20:29:25 -05:00 |
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gl_shader_cache.cpp
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Merge pull request #10699 from liamwhite/conditional-barrier
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2023-06-12 16:50:59 -03:00 |
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gl_shader_cache.h
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…
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gl_shader_context.h
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video_core: preallocate fewer IR blocks
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2023-06-14 21:37:57 -04:00 |
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gl_shader_manager.cpp
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…
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gl_shader_manager.h
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…
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gl_shader_util.cpp
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…
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gl_shader_util.h
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…
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gl_staging_buffer_pool.cpp
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gl_staging_buffers: Optimization to reduce fence waiting
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2023-05-28 00:38:47 -04:00 |
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gl_staging_buffer_pool.h
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gl_staging_buffers: Optimization to reduce fence waiting
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2023-05-28 00:38:47 -04:00 |
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gl_state_tracker.cpp
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…
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gl_state_tracker.h
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…
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gl_texture_cache.cpp
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video_core: Fallback to default anisotropy instead to 1x anisotropy
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2023-06-15 23:16:26 +02:00 |
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gl_texture_cache.h
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video_core: Fallback to default anisotropy instead to 1x anisotropy
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2023-06-15 23:16:26 +02:00 |
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gl_texture_cache_base.cpp
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…
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maxwell_to_gl.h
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GPU: implement missing ASTC
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2023-05-03 11:33:28 -04:00 |
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renderer_opengl.cpp
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…
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renderer_opengl.h
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…
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util_shaders.cpp
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OpenGL: Make use of persistent buffer maps in buffer cache downloads
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2023-05-28 00:38:46 -04:00 |
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util_shaders.h
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OpenGL: Make use of persistent buffer maps in buffer cache downloads
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2023-05-28 00:38:46 -04:00 |