yuzu-android/src/video_core/renderer_opengl
Fernando S 27a36cd51b
Merge pull request #10744 from Wollnashorn/af-for-all
video_core: Improved anisotropic filtering heuristics
2023-06-18 00:02:05 +02:00
..
blit_image.cpp video_core: Fix ogl status error when draw_texture 2023-03-12 13:33:31 +08:00
blit_image.h
gl_buffer_cache.cpp buffer_cache_base: Specify buffer type in HostBindings 2023-06-13 00:59:42 -04:00
gl_buffer_cache.h buffer_cache_base: Specify buffer type in HostBindings 2023-06-13 00:59:42 -04:00
gl_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
gl_compute_pipeline.cpp video_core: Use sampler IDs instead pointers in the pipeline config 2023-06-16 13:45:14 +02:00
gl_compute_pipeline.h
gl_device.cpp shader_recompiler: remove barriers in conditional control flow when device lacks support 2023-06-10 12:30:39 -04:00
gl_device.h shader_recompiler: remove barriers in conditional control flow when device lacks support 2023-06-10 12:30:39 -04:00
gl_fence_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_fence_manager.h Fence Manager: implement async fence management in a sepparate thread. 2023-04-23 04:48:50 +02:00
gl_fsr.cpp
gl_fsr.h
gl_graphics_pipeline.cpp video_core: Use sampler IDs instead pointers in the pipeline config 2023-06-16 13:45:14 +02:00
gl_graphics_pipeline.h
gl_query_cache.cpp QueryCache: rework async downloads. 2023-04-23 22:04:14 +02:00
gl_query_cache.h QueryCache: rework async downloads. 2023-04-23 22:04:14 +02:00
gl_rasterizer.cpp OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00
gl_rasterizer.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00
gl_resource_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_resource_manager.h OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_shader_cache.cpp Merge pull request #10699 from liamwhite/conditional-barrier 2023-06-12 16:50:59 -03:00
gl_shader_cache.h
gl_shader_context.h video_core: preallocate fewer IR blocks 2023-06-14 21:37:57 -04:00
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_staging_buffer_pool.cpp gl_staging_buffers: Optimization to reduce fence waiting 2023-05-28 00:38:47 -04:00
gl_staging_buffer_pool.h gl_staging_buffers: Optimization to reduce fence waiting 2023-05-28 00:38:47 -04:00
gl_state_tracker.cpp
gl_state_tracker.h
gl_texture_cache.cpp video_core: Fallback to default anisotropy instead to 1x anisotropy 2023-06-15 23:16:26 +02:00
gl_texture_cache.h video_core: Fallback to default anisotropy instead to 1x anisotropy 2023-06-15 23:16:26 +02:00
gl_texture_cache_base.cpp
maxwell_to_gl.h GPU: implement missing ASTC 2023-05-03 11:33:28 -04:00
renderer_opengl.cpp
renderer_opengl.h
util_shaders.cpp OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00
util_shaders.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00