vk_rasterizer: Remove buffer check in attribute selection
This was a left over from OpenGL when disabled buffers where not properly emulated. We no longer have to assert this as it is checked in vertex buffer initialization.master
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1beaebe666
commit
cf6a40fc12
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@ -879,10 +879,6 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex
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vertex_input.SetAttribute(index, false, 0, 0, {}, {});
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continue;
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}
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[[maybe_unused]] const auto& buffer = regs.vertex_array[attrib.buffer];
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ASSERT(buffer.IsEnabled());
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vertex_input.SetAttribute(index, true, attrib.buffer, attrib.offset, attrib.type.Value(),
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attrib.size.Value());
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}
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