video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer

std::move within a copy constructor (on a data member that isn't
mutable) will always result in a copy. Because of that, the behavior of
this copy constructor is identical to the one that would be generated
automatically by the compiler, so we can remove it.
master
Lioncash 2019-05-14 08:09:15 -04:00
parent c4d549919f
commit c5129a3a58
1 changed files with 0 additions and 6 deletions

View File

@ -81,12 +81,6 @@ struct CommandDataContainer {
CommandDataContainer(CommandData&& data, u64 next_fence)
: data{std::move(data)}, fence{next_fence} {}
CommandDataContainer& operator=(const CommandDataContainer& t) {
data = std::move(t.data);
fence = t.fence;
return *this;
}
CommandData data;
u64 fence{};
};