* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game. |
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| .. | ||
| audio_core | ||
| citra | ||
| citra_qt | ||
| common | ||
| core | ||
| input_common | ||
| tests | ||
| video_core | ||
| .clang-format | ||
| CMakeLists.txt | ||