The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore. |
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| .. | ||
| generated | ||
| gl_shader_util.cpp | ||
| gl_shader_util.h | ||
| gl_shaders.h | ||
| renderer_opengl.cpp | ||
| renderer_opengl.h | ||