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namespace ARMeilleure.State
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{
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public enum FPRoundingMode
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{
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ToNearest = 0, // With ties to even.
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TowardsPlusInfinity = 1,
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TowardsMinusInfinity = 2,
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TowardsZero = 3,
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ToNearestAway = 4 // With ties to away.
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}
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}
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