ryubing/Ryujinx/Ui/GLWidget.cs

119 lines
3.7 KiB
C#

using Gtk;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Platform.GLX;
using SPB.Platform.WGL;
using SPB.Windowing;
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
namespace Ryujinx.Ui
{
[ToolboxItem(true)]
public class GLWidget : DrawingArea
{
private bool _initialized;
public event EventHandler Initialized;
public event EventHandler ShuttingDown;
public OpenGLContextBase OpenGLContext { get; private set; }
public NativeWindowBase NativeWindow { get; private set; }
public FramebufferFormat FramebufferFormat { get; }
public int GLVersionMajor { get; }
public int GLVersionMinor { get; }
public OpenGLContextFlags ContextFlags { get; }
public bool DirectRendering { get; }
public OpenGLContextBase SharedContext { get; }
public GLWidget(FramebufferFormat framebufferFormat, int major, int minor, OpenGLContextFlags flags = OpenGLContextFlags.Default, bool directRendering = true, OpenGLContextBase sharedContext = null)
{
FramebufferFormat = framebufferFormat;
GLVersionMajor = major;
GLVersionMinor = minor;
ContextFlags = flags;
DirectRendering = directRendering;
SharedContext = sharedContext;
}
protected override bool OnDrawn(Cairo.Context cr)
{
if (!_initialized)
{
Intialize();
}
return true;
}
private NativeWindowBase RetrieveNativeWindow()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
return new WGLWindow(new NativeHandle(windowHandle));
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
return new GLXWindow(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
}
throw new NotImplementedException();
}
[DllImport("libgdk-3-0.dll")]
private static extern IntPtr gdk_win32_window_get_handle(IntPtr d);
[DllImport("libgdk-3.so.0")]
private static extern IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
[DllImport("libgdk-3.so.0")]
private static extern IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
private void Intialize()
{
NativeWindow = RetrieveNativeWindow();
Window.EnsureNative();
OpenGLContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat, GLVersionMajor, GLVersionMinor, ContextFlags, DirectRendering, SharedContext);
OpenGLContext.Initialize(NativeWindow);
OpenGLContext.MakeCurrent(NativeWindow);
_initialized = true;
Initialized?.Invoke(this, EventArgs.Empty);
}
protected override void Dispose(bool disposing)
{
// Try to bind the OpenGL context before calling the shutdown event
try
{
OpenGLContext?.MakeCurrent(NativeWindow);
}
catch (Exception) { }
ShuttingDown?.Invoke(this, EventArgs.Empty);
// Unbind context and destroy everything
try
{
OpenGLContext?.MakeCurrent(null);
}
catch (Exception) { }
OpenGLContext.Dispose();
}
}
}