* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback |
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|---|---|---|
| .. | ||
| Gal | ||
| Memory | ||
| Texture | ||
| GraphicsConfig.cs | ||
| INvGpuEngine.cs | ||
| MacroInterpreter.cs | ||
| NvGpu.cs | ||
| NvGpuEngine.cs | ||
| NvGpuEngine2d.cs | ||
| NvGpuEngine2dReg.cs | ||
| NvGpuEngine3d.cs | ||
| NvGpuEngine3dReg.cs | ||
| NvGpuEngineDma.cs | ||
| NvGpuEngineDmaReg.cs | ||
| NvGpuFifo.cs | ||
| NvGpuFifoMeth.cs | ||
| NvGpuMethod.cs | ||
| Ryujinx.Graphics.csproj | ||