* SPIR-V: Initialize undefined variables with a value Changes undefined values on spir-v shaders (caused by phi nodes) to be initialized instead of truly undefined. Fixes an issue with NVIDIA gpus seemingly not liking when a variable is _potentially_ undefined. Not sure about the details at the moment. Fixes: - Tilt shift blur effect in Link's Awakening (bottom of the screen) - Potentially block flickering on newer NVIDIA gpus in Splatoon 2? Needs testing. Testing is welcome. * Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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| .. | ||
| BackgroundDiskCacheWriter.cs | ||
| BinarySerializer.cs | ||
| CompressionAlgorithm.cs | ||
| DiskCacheCommon.cs | ||
| DiskCacheGpuAccessor.cs | ||
| DiskCacheGuestStorage.cs | ||
| DiskCacheHostStorage.cs | ||
| DiskCacheLoadException.cs | ||
| DiskCacheLoadResult.cs | ||
| DiskCacheOutputStreams.cs | ||
| GuestCodeAndCbData.cs | ||
| ParallelDiskCacheLoader.cs | ||
| ShaderBinarySerializer.cs | ||