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using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface IBuffer : IDisposable
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{
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void CopyTo(IBuffer destination, int srcOffset, int dstOffset, int size);
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byte[] GetData(int offset, int size);
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void SetData(Span<byte> data);
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void SetData(int offset, Span<byte> data);
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}
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} |