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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
f906eb06c28880c20160cb4a969e3f6fddb3029b
ryubing
/
Ryujinx.Graphics.Gpu
/
Engine
/
Threed
History
gdkchan
cb70e7bb30
Fix DrawArrays vertex buffer size (
#4141
)
2022-12-21 19:08:12 +01:00
..
ConditionalRendering.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
ConstantBufferUpdater.cs
GPU: Don't trigger uploads for redundant buffer updates (
#3828
)
2022-11-24 15:50:15 +01:00
DrawManager.cs
Fix DrawArrays vertex buffer size (
#4141
)
2022-12-21 19:08:12 +01:00
DrawState.cs
Fix DrawArrays vertex buffer size (
#4141
)
2022-12-21 19:08:12 +01:00
IbStreamer.cs
Fix instanced indexed inline draw index count (
#3389
)
2022-06-10 23:44:49 -03:00
IndirectDrawType.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
SemaphoreUpdater.cs
Scale SamplesPassed counter by RT scale on report (
#3680
)
2022-09-11 15:58:15 +00:00
SpecializationStateUpdater.cs
Fix HasUnalignedStorageBuffers value when buffers are always unaligned (
#4078
)
2022-12-09 17:41:40 -03:00
StateUpdater.cs
Fix DrawArrays vertex buffer size (
#4141
)
2022-12-21 19:08:12 +01:00
StateUpdateTracker.cs
Use method overloads that support trimming. Mark some types to be trimming friendly (
#4083
)
2022-12-12 15:10:05 +01:00
ThreedClass.cs
Implement another non-indexed draw method on GPU (
#4123
)
2022-12-16 12:06:38 -03:00
ThreedClassState.cs
Implement another non-indexed draw method on GPU (
#4123
)
2022-12-16 12:06:38 -03:00