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using System;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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public interface IPhysicalMemory
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{
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int GetPageSize();
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Span<byte> Read(ulong address, ulong size);
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void Write(ulong address, Span<byte> data);
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(ulong, ulong)[] GetModifiedRanges(ulong address, ulong size, ResourceName name);
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}
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} |