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gdkchan
7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ( #3012 )
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* Stop using glTransformFeedbackVarying and use explicit layout on the shader
* This is no longer needed
* Shader cache version bump
* Fix gl_PerVertex output for tessellation control shaders
2022-01-21 12:35:21 -03:00
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Commands
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
Model
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
Resources
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ( #3012 )
2022-01-21 12:35:21 -03:00
BufferMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
CommandHelper.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
CommandType.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
SyncMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
ThreadedHelpers.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
ThreadedPipeline.cs
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00
ThreadedRenderer.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ( #3012 )
2022-01-21 12:35:21 -03:00
ThreadedWindow.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00