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gdkchan
923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers
* Only do it for block linear textures to be on the safe side
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2022-08-26 02:16:41 +00:00 |
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TextureCopyToCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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TextureCopyToScaledCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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TextureCopyToSliceCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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TextureCreateViewCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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TextureGetDataCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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TextureGetDataSliceCommand.cs
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |
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TextureReleaseCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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TextureSetDataCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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TextureSetDataSliceCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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TextureSetDataSliceRegionCommand.cs
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Fast path for Inline-to-Memory texture data transfers (#3610)
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2022-08-26 02:16:41 +00:00 |
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TextureSetStorageCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |