* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
||
|---|---|---|
| .. | ||
| BasicBlock.cs | ||
| BasicBlockFrequency.cs | ||
| Comparison.cs | ||
| IIntrusiveListNode.cs | ||
| Instruction.cs | ||
| Intrinsic.cs | ||
| IntrusiveList.cs | ||
| MemoryOperand.cs | ||
| Multiplier.cs | ||
| Operand.cs | ||
| OperandKind.cs | ||
| OperandType.cs | ||
| Operation.cs | ||
| PhiOperation.cs | ||
| Register.cs | ||
| RegisterType.cs | ||