* Fix texture sampling with depth compare and LOD level or bias * Shader cache version bump * nit: Sorting |
||
|---|---|---|
| .. | ||
| Cache | ||
| CachedGpuAccessor.cs | ||
| GpuAccessor.cs | ||
| ShaderAddresses.cs | ||
| ShaderBundle.cs | ||
| ShaderCache.cs | ||
| ShaderCacheState.cs | ||
| ShaderCodeHolder.cs | ||
| ShaderCompileTask.cs | ||
| ShaderDumper.cs | ||
| TextureDescriptorCapableGpuAccessor.cs | ||