* Directly send host address to buffer data * Cleanup OGLShader * Directly copy vertex and index data too * Revert shader bind "cache" * Address feedback |
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|---|---|---|
| .. | ||
| DeleteValueCallback.cs | ||
| FbFragShader.glsl | ||
| FbVtxShader.glsl | ||
| OGLBlend.cs | ||
| OGLCachedResource.cs | ||
| OGLEnumConverter.cs | ||
| OGLExtension.cs | ||
| OGLFrameBuffer.cs | ||
| OGLRasterizer.cs | ||
| OGLRenderer.cs | ||
| OGLShader.cs | ||
| OGLStreamBuffer.cs | ||
| OGLTexture.cs | ||