* Implement support for page sizes > 4KB * Check and work around more alignment issues * Was not meant to change this * Use MemoryBlock.GetPageSize() value for signal handler code * Do not take the path for private allocations if host supports 4KB pages * Add Flags attribute on MemoryMapFlags * Fix dirty region size with 16kb pages Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data) Co-authored-by: riperiperi <rhy3756547@hotmail.com> |
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| .. | ||
| AutoDeleteCache.cs | ||
| FormatInfo.cs | ||
| FormatTable.cs | ||
| ITextureDescriptor.cs | ||
| Pool.cs | ||
| PoolCache.cs | ||
| ReductionFilter.cs | ||
| Sampler.cs | ||
| SamplerDescriptor.cs | ||
| SamplerMinFilter.cs | ||
| SamplerMipFilter.cs | ||
| SamplerPool.cs | ||
| SamplerPoolCache.cs | ||
| Texture.cs | ||
| TextureBindingInfo.cs | ||
| TextureBindingsManager.cs | ||
| TextureCache.cs | ||
| TextureCompatibility.cs | ||
| TextureComponent.cs | ||
| TextureDependency.cs | ||
| TextureDescriptor.cs | ||
| TextureDescriptorType.cs | ||
| TextureGroup.cs | ||
| TextureGroupHandle.cs | ||
| TextureInfo.cs | ||
| TextureManager.cs | ||
| TextureMatchQuality.cs | ||
| TextureMsaaMode.cs | ||
| TexturePool.cs | ||
| TexturePoolCache.cs | ||
| TextureScaleMode.cs | ||
| TextureSearchFlags.cs | ||
| TextureTarget.cs | ||
| TextureViewCompatibility.cs | ||