* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback |
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| .. | ||
| Gpu | ||
| Hid | ||
| Loaders | ||
| Logging | ||
| OsHle | ||
| Settings | ||
| PerformanceStatistics.cs | ||
| Ryujinx.HLE.csproj | ||
| Switch.cs | ||
| VirtualFileSystem.cs | ||