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ryubing/Ryujinx.Graphics.Vulkan/Shaders/ColorClearSIFragmentShaderS...

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162 B
GLSL

#version 450 core
layout (location = 0) in vec4 clear_colour;
layout (location = 0) out ivec4 colour;
void main()
{
colour = floatBitsToInt(clear_colour);
}