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using System.IO;
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namespace Ryujinx.HLE.Utilities
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{
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static class StreamUtils
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{
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public static byte[] StreamToBytes(Stream input)
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{
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using (MemoryStream ms = new MemoryStream())
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{
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input.CopyTo(ms);
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return ms.ToArray();
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}
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}
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}
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}
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