ryubing/src/Ryujinx.Graphics.Shader/StructuredIr
Evan Husted fe1617ffea
Revert the Metal Experiment (#701)
Metal sounded like a good idea to get in the emulator but frankly I
underestimated just how experimental and not ready it was.
From my write up in the Discord:
```
As is, Metal supports only a few games.
The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken.
So you need to use a dirty hack to not delete all your shaders.
Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code.

Merging Metal seemed like a great idea, because of the few games it does support.
But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. 
Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403.

I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution.
```

For what it's worth, the shader translation part could at least be
"fixed" by always applying a 30ms delay for shader translation to Metal.
That being said, that solution sucks ass.
The MoltenVK regressions are even worse.



I hope this is not a let down to the Mac users. I hope you realize I'm
reverting this because you're actively getting a worse experience with
it in the emulator.
2025-02-22 21:26:46 -06:00
..
AstAssignment.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
AstBlock.cs misc: chore: Use collection expressions in Shader project 2025-01-26 15:50:50 -06:00
AstBlockType.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
AstBlockVisitor.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
AstComment.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
AstHelper.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
AstNode.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
AstOperand.cs misc: chore: Use collection expressions in Shader project 2025-01-26 15:50:50 -06:00
AstOperation.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
AstOptimizer.cs misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
AstTextureOperation.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
BufferDefinition.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
BufferLayout.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
GotoElimination.cs misc: chore: Use collection expressions in Shader project 2025-01-26 15:50:50 -06:00
GotoStatement.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
HelperFunctionsMask.cs Revert the Metal Experiment (#701) 2025-02-22 21:26:46 -06:00
IAstNode.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
InstructionInfo.cs Implement textureSamples texture query shader instruction (#5750) 2023-10-03 22:43:11 +00:00
IoDefinition.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
MemoryDefinition.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
OperandInfo.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
PhiFunctions.cs Fix lost copy and swap problem on shader SSA deconstruction (#6455) 2024-03-10 21:16:40 -03:00
ShaderProperties.cs misc: chore: Use explicit types in Shader project 2025-01-25 14:07:59 -06:00
StructureType.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
StructuredFunction.cs misc: chore: Use collection expressions in Shader project 2025-01-26 15:50:50 -06:00
StructuredProgram.cs Revert the Metal Experiment (#701) 2025-02-22 21:26:46 -06:00
StructuredProgramContext.cs Revert the Metal Experiment (#701) 2025-02-22 21:26:46 -06:00
StructuredProgramInfo.cs Revert the Metal Experiment (#701) 2025-02-22 21:26:46 -06:00
TextureDefinition.cs Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00